Initial commit

This commit is contained in:
2026-03-15 14:54:49 +03:00
commit 64f8029c06
4027 changed files with 254888 additions and 0 deletions

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall009a"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall009b"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall009b_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall009c"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall009c_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall009d"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall009d_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall015a"
"$surfaceprop" "brick"
"%keywords" "c17downtown,wasteland"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall015b"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall015b_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall015c"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall015c_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall015d"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall015d_normal"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall016a"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall016b"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$bumpmap" "hl2_leak/brick/brickwall016b_normal"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
"$envmap" "env_cubemap"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall016d"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall031a"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall031c"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
"$basealphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
"$envmap" "env_cubemap"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Brick/brickwall031d"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/Brick/brickwall053d"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Building_Template/Building_Template006c"
"$surfaceprop" "concrete"
"$bumpmap" "hl2_leak/Building_Template/Building_Template006b_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Building_Template/Building_Template006c"
"$surfaceprop" "concrete"
"$bumpmap" "hl2_leak/Building_Template/Building_Template006b_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
"$translucent" 1
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Building_Template/Building_Template011b"
"$surfaceprop" "concrete"
}

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"LightmappedGeneric"
{
// Original shader: DecalBaseTimesLightmapAlphaBlend
"$translucent" 1
"$basetexture" "hl2_leak/decals/decalshipsign004e"
"$decal" 1
"$decalscale" 0.125
"%keywords" "borealis"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmapSelfIllum
"$basetexture" "hl2_leak/Glass/glasswindow015b"
"$selfillum" 1
"$surfaceprop" "glass"
"%keywords" "c17industrial,wasteland"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/glass/glasswindow036a"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$translucent" 1
}

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"LightmappedGeneric"
{
// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
"$basetexture" "hl2_leak/Glass/glasswindow066a"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "hl2_leak/glass/glasswindow066a_mask"
}

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"LightmappedGeneric"
{
// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
"$basetexture" "hl2_leak/Glass/glasswindow066f"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "hl2_leak/glass/glasswindow066f_mask"
"$translucent" 1
}

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"LightmappedGeneric"
{
// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
"$basetexture" "hl2_leak/Glass/glasswindow066f"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "hl2_leak/glass/glasswindow066f_mask"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Glass/glasswindow066g"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "hl2_leak/glass/glasswindow066g_mask"
"$translucent" 1
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Glass/glasswindow066g"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "hl2_leak/glass/glasswindow066g_mask"
}

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"LightmappedGeneric"
{
// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
"$basetexture" "hl2_leak/glass/glasswindow067a"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17downtown,c17trainstation"
"$envmapmask" "hl2_leak/glass/glasswindow067a_mask"
"$translucent" 1
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/Metal/metalhull009b"
"$surfaceprop" "metal"
"%keywords" "borealis"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/Metal/metalhull009c"
"$surfaceprop" "metal"
"%keywords" "borealis"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/props/carpetfloor005a"
"$surfaceprop" "carpet"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmapSelfIllum
"$basetexture" "hl2_leak/props/elevatorbutton003a"
"$selfillum" 1
"$surfaceprop" "metalpanel"
"%keywords" "c17skyscraper"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Stone/stonefloor009a"
"$surfaceprop" "concrete"
"%keywords" "c17downtown,wasteland"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/stone/stonewall030a"
"$surfaceprop" "concrete"
"%keywords" "c17skyscraper"
"$bumpmap" "hl2_leak/stone/stonewall030a_normal"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/stone/stonewall030b"
"$surfaceprop" "concrete"
"%keywords" "c17skyscraper"
"$bumpmap" "hl2_leak/stone/stonewall030b_normal"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/stone/stonewall031a"
"$surfaceprop" "concrete"
"%keywords" "c17skyscraper"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/stone/stonewall035a"
"$surfaceprop" "concrete"
"%keywords" "c17downtown,wasteland"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/stone/stonewall037a"
"$surfaceprop" "concrete"
"%keywords" "c17downtown,wasteland"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/stone/stonewall037d"
"$surfaceprop" "concrete"
"%keywords" "c17downtown,wasteland"
}

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "hl2_leak/stone/stonewall037g"
"$surfaceprop" "concrete"
"%keywords" "c17downtown,wasteland"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/stone/stonewall045k"
"$surfaceprop" "concrete"
"$bumpmap" "hl2_leak/stone/stonewall045k_normal"
"%keywords" "c17downtown"
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Wood/woodwall033a"
"$surfaceprop" "wood"
"%keywords" "c17downtown"
"$envmap" "env_cubemap"
$basealphaenvmapmask 1
}

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"LightmappedGeneric"
{
"$basetexture" "hl2_leak/Wood/woodwall033d"
"$surfaceprop" "wood"
"%keywords" "c17downtown"
}