Initial commit

This commit is contained in:
2026-03-15 14:54:49 +03:00
commit 64f8029c06
4027 changed files with 254888 additions and 0 deletions

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You should not edit DarkRP files. Not even the configuration files.
Use the DarkRPMod addon instead
https://github.com/FPtje/DarkRPModification

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RP_MySQLConfig = {}
RP_MySQLConfig.EnableMySQL = false
RP_MySQLConfig.Host = "127.0.0.1"
RP_MySQLConfig.Username = "user"
RP_MySQLConfig.Password = "password"
RP_MySQLConfig.Database_name = "DarkRP"
RP_MySQLConfig.Database_port = 3306
RP_MySQLConfig.Preferred_module = "mysqloo"
RP_MySQLConfig.MultiStatements = false

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DarkRP.createShipment("Глоки отмычки", {
model = "models/weapons/w_pist_glock18.mdl",
entity = "qwb_glock18",
price = 10000,
amount = 10,
separate = false,
pricesep = 160,
noship = false,
allowed = {TEAM_GUN},
category = "Пистолеты",
})
DarkRP.createShipment("Юсп доброграды", {
model = "models/weapons/w_pist_usp.mdl",
entity = "qwb_usp",
price = 8000,
amount = 10,
separate = false,
pricesep = 160,
noship = false,
allowed = {TEAM_GUN},
category = "Пистолеты",
})
DarkRP.createShipment("Юмп сенвуя", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "qwb_ump45",
price = 15000,
amount = 10,
separate = false,
pricesep = nil,
noship = false,
allowed = {TEAM_GUN},
category = "ПП",
})
DarkRP.createShipment("Дробовик жоский", {
model = "models/weapons/w_shot_m3super90.mdl",
entity = "qwb_m3super",
price = 19000,
amount = 10,
separate = false,
pricesep = nil,
noship = false,
allowed = {TEAM_GUN},
category = "Дробовики",
})
DarkRP.createShipment("Авп симпла", {
model = "models/weapons/w_snip_g3sg1.mdl",
entity = "qwb_awp",
price = 27000,
amount = 10,
separate = false,
pricesep = nil,
noship = false,
allowed = {TEAM_GUN},
category = "Снайперки",
})
DarkRP.createEntity("Принтер с урбапетличка рпг", {
ent = "nyxteam_printer",
model = "models/props_lab/reciever01a.mdl",
price = 3000,
max = 2,
cmd = "buymoneyprinter"
})
DarkRP.createEntity("Медкит", {
ent = "item_healthkit",
model = "models/Items/HealthKit.mdl",
price = 300,
max = 4,
cmd = "buymedkit"
})
DarkRP.createEntity("Арморкит", {
ent = "item_battery",
model = "models/Items/battery.mdl",
price = 300,
max = 4,
cmd = "buyarmorkit"
})
if not DarkRP.disabledDefaults["modules"]["hungermod"] then
DarkRP.createEntity("Microwave", {
ent = "microwave",
model = "models/props/cs_office/microwave.mdl",
price = 400,
max = 1,
cmd = "buymicrowave",
allowed = TEAM_COOK
})
end
DarkRP.createCategory{
name = "Другое",
categorises = "entities",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 255,
}
DarkRP.createCategory{
name = "Другое",
categorises = "shipments",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 255,
}
DarkRP.createCategory{
name = "ПП",
categorises = "shipments",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 100,
}
DarkRP.createCategory{
name = "Дробовики",
categorises = "shipments",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 101,
}
DarkRP.createCategory{
name = "Снайперки",
categorises = "shipments",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 102,
}
DarkRP.createCategory{
name = "Пистолеты",
categorises = "shipments",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 100,
}
DarkRP.createCategory{
name = "Другое",
categorises = "weapons",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 255,
}
DarkRP.createCategory{
name = "Другое",
categorises = "vehicles",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 255,
}

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DarkRP.createAmmoType("pistol", {
name = "Пистолетные патроны",
model = "models/Items/BoxSRounds.mdl",
price = 30,
amountGiven = 24
})
DarkRP.createAmmoType("buckshot", {
name = "Дробовичные патроны",
model = "models/Items/BoxBuckshot.mdl",
price = 50,
amountGiven = 8
})
DarkRP.createAmmoType("smg1", {
name = "ПП патроны",
model = "models/Items/BoxMRounds.mdl",
price = 60,
amountGiven = 30
})
DarkRP.createAmmoType("AR2", {
name = "Винтовочные патроны",
model = "models/Items/BoxMRounds.mdl",
price = 80,
amountGiven = 30
})
DarkRP.createAmmoType("357", {
name = "Револьверные патроны",
model = "models/Items/BoxMRounds.mdl",
price = 50,
amountGiven = 15
})
DarkRP.createCategory{
name = "Другое",
categorises = "ammo",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 255,
}

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--[[-------------------------------------------------------------------------
DarkRP config settings.
-----------------------------------------------------------------------------
This is the settings file of DarkRP. Every DarkRP setting is listed here.
Warning:
If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
Don't worry about updating this file. If a new setting is added you can manually add them to this file.
---------------------------------------------------------------------------]]
--[[
Toggle settings.
Set to true or false.
]]
-- voice3D - Enable/disable 3DVoice is enabled.
GM.Config.voice3D = true
-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons.
GM.Config.AdminsCopWeapons = false
-- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false.
GM.Config.adminBypassJobRestrictions = true
-- Acts/Taunts - Enable/disable Taunts (e.g. act salute)
GM.Config.allowActs = false
-- allow people getting their own custom jobs.
GM.Config.allowjobswitch = true
-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
GM.Config.allowrpnames = true
-- allowsprays - Enable/disable the use of sprays on the server.
GM.Config.allowsprays = true
-- allowvehicleowning - Enable/disable whether people can own vehicles.
GM.Config.allowvehicleowning = true
-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
GM.Config.allowvnocollide = false
-- alltalk - Enable for global chat, disable for local chat.
GM.Config.alltalk = false
-- antimultirun - Disallow people joining your server(s) twice on the same account.
GM.Config.antimultirun = true
-- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
GM.Config.autovehiclelock = false
-- babygod - people spawn godded (prevent spawn killing).
GM.Config.babygod = true
-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e.
GM.Config.canforcedooropen = true
-- chatsounds - sounds are played when some things are said in chat.
GM.Config.chatsounds = true
-- chiefjailpos - Allow the Chief to set the jail positions.
GM.Config.chiefjailpos = false
-- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
GM.Config.cit_propertytax = false
-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props.
GM.Config.copscanunfreeze = true
-- copscanunweld - Enable/disable the ability of cops to unweld other people's props.
GM.Config.copscanunweld = false
-- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
GM.Config.cpcanarrestcp = true
-- currencyLeft - The position of the currency symbol. true for left, false for right.
GM.Config.currencyLeft = true
-- customjobs - Enable/disable the /job command (personalized job names).
GM.Config.customjobs = true
-- customspawns - Enable/disable whether custom spawns should be used.
GM.Config.customspawns = true
-- deathblack - Whether or not a player sees black on death.
GM.Config.deathblack = false
-- showdeaths - Display kill information in the upper right corner of everyone's screen.
GM.Config.showdeaths = true
-- deadtalk - Enable/disable whether people talk and use commands while dead.
GM.Config.deadtalk = true
-- deadvoice - Enable/disable whether people talk through the microphone while dead.
GM.Config.deadvoice = true
-- deathpov - Enable/disable whether people see their death in first person view.
GM.Config.deathpov = false
-- decalcleaner - Enable/Disable clearing every player's decals.
GM.Config.decalcleaner = false
-- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
GM.Config.disallowClientsideScripts = false
-- doorwarrants - Enable/disable Warrant requirement to enter property.
GM.Config.doorwarrants = true
-- dropmoneyondeath - Enable/disable whether people drop money on death.
GM.Config.dropmoneyondeath = false
-- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
GM.Config.droppocketarrest = false
-- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
GM.Config.droppocketdeath = true
-- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
GM.Config.dropweapondeath = false
-- Whether players can drop the weapons they spawn with.
GM.Config.dropspawnedweapons = false
-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
GM.Config.dynamicvoice = true
-- earthquakes - Enable/disable earthquakes.
GM.Config.earthquakes = false
-- enablebuypistol - Turn /buy on of off.
GM.Config.enablebuypistol = true
-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
GM.Config.enforceplayermodel = true
-- globalshow - Whether or not to display player info above players' heads in-game.
GM.Config.globalshow = false
-- ironshoot - Enable/disable whether people need iron sights to shoot.
GM.Config.ironshoot = true
-- showjob - Whether or not to display a player's job above their head in-game.
GM.Config.showjob = true
-- letters - Enable/disable letter writing / typing.
GM.Config.letters = true
-- license - Enable/disable People need a license to be able to pick up guns.
GM.Config.license = false
-- lockdown - Enable/Disable initiating lockdowns for mayors.
GM.Config.lockdown = true
-- lockpickfading - Enable/disable the lockpicking of fading doors.
GM.Config.lockpickfading = true
-- logging - Enable/disable logging everything that happens.
GM.Config.logging = true
-- lottery - Enable/disable creating lotteries for mayors.
GM.Config.lottery = true
-- showname - Whether or not to display a player's name above their head in-game.
GM.Config.showname = true
-- showhealth - Whether or not to display a player's health above their head in-game.
GM.Config.showhealth = true
-- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
GM.Config.needwantedforarrest = false
-- noguns - Enabling this feature bans Guns and Gun Dealers.
GM.Config.noguns = false
-- norespawn - Enable/Disable that people don't have to respawn when they change job.
GM.Config.norespawn = true
-- keepPickedUp - Enable/Disable keeping picked up weapons when switching jobs.
GM.Config.keepPickedUp = false
-- instantjob - Enable/Disable instantly respawning when norespawn is false
GM.Config.instantjob = false
-- npcarrest - Enable/disable arresting npc's.
GM.Config.npcarrest = false
-- ooc - Whether or not OOC tags are enabled.
GM.Config.ooc = true
-- propertytax - Enable/disable property tax.
GM.Config.propertytax = false
-- proppaying - Whether or not players should pay for spawning props.
GM.Config.proppaying = false
-- propspawning - Enable/disable props spawning. Applies to admins too.
GM.Config.propspawning = true
-- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
GM.Config.removeclassitems = true
-- removeondisconnect - Enable/disable shipments/microwaves/etc. removal when someone disconnects.
GM.Config.removeondisconnect = true
-- respawninjail - Enable/disable whether people can respawn in jail when they die.
GM.Config.respawninjail = true
-- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
GM.Config.restrictallteams = false
-- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
GM.Config.restrictbuypistol = false
-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped.
GM.Config.restrictdrop = false
-- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs.
GM.Config.revokeLicenseOnJobChange = true
-- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes.
GM.Config.shouldResetLaws = false
-- strictsuicide - Whether or not players should spawn where they suicided.
GM.Config.strictsuicide = false
-- telefromjail - Enable/disable teleporting from jail.
GM.Config.telefromjail = true
-- teletojail - Enable/disable teleporting to jail.
GM.Config.teletojail = true
-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
GM.Config.unlockdoorsonstart = false
-- voiceradius - Enable/disable local voice chat.
GM.Config.voiceradius = true
-- tax - Whether players pay taxes on their wallets.
GM.Config.wallettax = false
-- wantedrespawn - Whether players remain wanted on respawn.
GM.Config.wantedrespawn = false
-- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
GM.Config.wantedsuicide = false
-- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
GM.Config.realisticfalldamage = true
-- printeroverheat - Whether the default money printer can overheat on its own.
GM.Config.printeroverheat = true
-- weaponCheckerHideDefault - Hide default weapons when checking weapons.
GM.Config.weaponCheckerHideDefault = true
-- weaponCheckerHideNoLicense - Hide weapons that do not require a license.
GM.Config.weaponCheckerHideNoLicense = false
--[[
Value settings
]]
-- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminnpcs = 2
-- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminsents = 2
-- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminvehicles = 2
-- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one, 3: everyone
GM.Config.adminweapons = 1
-- arrestspeed - Sets the max arrest speed.
GM.Config.arrestspeed = 120
-- babygodtime - How long the babygod lasts.
GM.Config.babygodtime = 5
-- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
-- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
GM.Config.chatsoundsdelay = 5
-- deathfee - the amount of money someone drops when dead.
GM.Config.deathfee = 30
-- decaltimer - Sets the time to clear clientside decals (in seconds).
GM.Config.decaltimer = 120
-- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
GM.Config.demotetime = 120
-- doorcost - Sets the cost of a door.
GM.Config.doorcost = 30
-- EntitySpamTime - Antispam time between spawning entities.
GM.Config.EntitySpamTime = 2
-- entremovedelay - how long to wait before removing a bought entity after disconnect.
GM.Config.entremovedelay = 0
-- gunlabweapon - The weapon that the gunlab spawns.
GM.Config.gunlabweapon = "weapon_p2282"
-- jailtimer - Sets the jailtimer (in seconds).
GM.Config.jailtimer = 120
-- lockdowndelay - The amount of time a mayor must wait before starting the next lockdown.
GM.Config.lockdowndelay = 120
-- maxadvertbillboards - The maximum number of /advert billboards a player can place.
GM.Config.maxadvertbillboards = 3
-- maxCheques - The maximum number of cheques someone can write
GM.Config.maxCheques = 0
-- maxdoors - Sets the max amount of doors one can own.
GM.Config.maxdoors = 20
-- maxdrugs - Sets max drugs.
GM.Config.maxdrugs = 2
-- maxfoods - Sets the max food cartons per Microwave owner.
GM.Config.maxfoods = 2
-- maxfooditems - Sets the max amount of food items a player can buy from the F4 menu.
GM.Config.maxfooditems = 20
-- maxlawboards - The maximum number of law boards the mayor can place.
GM.Config.maxlawboards = 2
-- maxletters - Sets max letters.
GM.Config.maxletters = 10
-- maxlotterycost - Maximum payment the mayor can set to join a lottery.
GM.Config.maxlotterycost = 250
-- maxvehicles - Sets how many vehicles one can buy.
GM.Config.maxvehicles = 5
-- microwavefoodcost - Sets the sale price of Microwave Food.
GM.Config.microwavefoodcost = 30
-- gunlabguncost - Sets the initial price of a gun from a gunlab. Note that the
-- gunlab owner can change this price.
GM.Config.gunlabguncost = 200
-- druglabdrugcost - Sets the initial price of drugs from a drugs lab. Note that
-- the drugs lab owner can change this price.
GM.Config.druglabdrugcost = 100
-- minlotterycost - Minimum payment the mayor can set to join a lottery.
GM.Config.minlotterycost = 30
-- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable.
GM.Config.moneyRemoveTime = 600
-- mprintamount - Value of the money printed by the money printer.
GM.Config.mprintamount = 250
-- normalsalary - Sets the starting salary for newly joined players.
GM.Config.normalsalary = 45
-- npckillpay - Sets the money given for each NPC kill.
GM.Config.npckillpay = 10
-- paydelay - Sets how long it takes before people get salary.
GM.Config.paydelay = 160
-- pocketitems - Sets the amount of objects the pocket can carry.
GM.Config.pocketitems = 10
-- pricecap - The maximum price of items (using /price).
GM.Config.pricecap = 500
-- pricemin - The minimum price of items (using /price).
GM.Config.pricemin = 50
-- propcost - How much prop spawning should cost (prop paying must be enabled for this to have an effect).
GM.Config.propcost = 10
-- quakechance - Chance of an earthquake happening.
GM.Config.quakechance = 4000
-- respawntime - Minimum amount of seconds a player has to wait before respawning.
GM.Config.respawntime = 1
-- changejobtime - Minimum amount of seconds a player has to wait before changing job.
GM.Config.changejobtime = 10
-- runspeed - Sets the max running speed.
GM.Config.runspeed = 240
-- runspeed - Sets the max running speed for CP teams.
GM.Config.runspeedcp = 255
-- searchtime - Number of seconds for which a search warrant is valid.
GM.Config.searchtime = 30
-- ShipmentSpamTime - Antispam time between spawning shipments.
GM.Config.ShipmentSpamTime = 3
-- shipmenttime - The number of seconds it takes for a shipment to spawn.
GM.Config.shipmentspawntime = 10
-- startinghealth - the health when you spawn.
GM.Config.startinghealth = 100
-- startingmoney - your wallet when you join for the first time.
GM.Config.startingmoney = 20000
-- stunstickdamage - amount of damage the stunstick will do to entities.
-- When between 0 and 1, the damage is relative, where 1 takes the entire health of the entity.
-- When above 1, the damage is absolute
GM.Config.stunstickdamage = 1000
-- vehiclecost - Sets the cost of a vehicle (To own it).
GM.Config.vehiclecost = 40
-- wallettaxmax - Maximum percentage of tax to be paid.
GM.Config.wallettaxmax = 5
-- wallettaxmin - Minimum percentage of tax to be paid.
GM.Config.wallettaxmin = 1
-- wallettaxtime - Time in seconds between taxing players. Requires server restart.
GM.Config.wallettaxtime = 600
-- wantedtime - Number of seconds for which a player is wanted for.
GM.Config.wantedtime = 120
-- walkspeed - Sets the max walking speed.
GM.Config.walkspeed = 160
-- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
GM.Config.falldamagedamper = 15
-- falldamageamount - The base damage taken from falling for static fall damage. Default is 10.
GM.Config.falldamageamount = 10
-- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely (minimum 3, default 22).
GM.Config.printeroverheatchance = 22
-- printerreward - Reward for destroying a money printer.
GM.Config.printerreward = 950
--[[---------------------------------------------------------------------------
Chat distance settings
Distance is in source units (similar to inches)
---------------------------------------------------------------------------]]
GM.Config.talkDistance = 250
GM.Config.whisperDistance = 90
GM.Config.yellDistance = 550
GM.Config.meDistance = 250
GM.Config.voiceDistance = 550
--[[---------------------------------------------------------------------------
Other settings
---------------------------------------------------------------------------]]
-- The classname of money packets. Use this to create your own money entity!
-- Note: the money packet must support the "Setamount" method (or the amount DTVar).
GM.Config.MoneyClass = "spawned_money"
-- In case you do wish to keep the default money, but change the model, this option is the way to go:
GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
-- You can set your own, custom sound to be played for all players whenever a lockdown is initiated.
-- Note: Remember to include the folder where the sound file is located.
GM.Config.lockdownsound = "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
-- The skin DarkRP uses. Set to "default" to use the GMod default derma theme.
GM.Config.DarkRPSkin = "DarkRP"
GM.Config.currency = "$"
GM.Config.currencyThousandSeparator = ","
GM.Config.chatCommandPrefix = "/"
GM.Config.F1MenuHelpPage = "https://darkrp.miraheze.org/wiki/Main_Page"
GM.Config.F1MenuHelpPageTitle = "DarkRP Wiki"
-- The sound that plays when you get a DarkRP notification
GM.Config.notificationSound = "buttons/lightswitch2.wav"
-- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
GM.Config.DefaultPlayerGroups = {
["STEAM_0:0:00000000"] = "superadmin",
["STEAM_0:0:11111111"] = "admin",
}
-- Custom modules in this addon that are disabled.
GM.Config.DisabledCustomModules = {
["hudreplacement"] = false,
["extraf4tab"] = false,
}
-- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped.
GM.Config.DisallowDrop = {
["arrest_stick"] = true,
["door_ram"] = true,
["gmod_camera"] = true,
["gmod_tool"] = true,
["keys"] = true,
["lockpick"] = true,
["med_kit"] = true,
["pocket"] = true,
["stunstick"] = true,
["unarrest_stick"] = true,
["weapon_keypadchecker"] = true,
["weapon_physcannon"] = true,
["weapon_physgun"] = true,
["weaponchecker"] = true,
}
-- The list of weapons people spawn with.
GM.Config.DefaultWeapons = {
"keys",
"weapon_physcannon",
"gmod_camera",
"gmod_tool",
"itemstore_pickup",
"weapon_physgun",
}
-- Override categories.
-- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles.
-- Use this only to override the categories of _default_ things.
-- This will NOT work for your own custom stuff.
-- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
GM.Config.CategoryOverride = {
-- jobs = {
-- ["Citizen"] = "Citizens",
-- ["Hobo"] = "Citizens",
-- ["Gun Dealer"] = "Citizens",
-- ["Medic"] = "Citizens",
-- ["Civil Protection"] = "Civil Protection",
-- ["Gangster"] = "Gangsters",
-- ["Mob boss"] = "Gangsters",
-- ["Civil Protection Chief"] = "Civil Protection",
-- ["Mayor"] = "Civil Protection",
-- },
-- entities = {
-- ["Drug lab"] = "Other",
-- ["Money printer"] = "Other",
-- ["Gun lab"] = "Other",
-- },
-- shipments = {
-- ["AK47"] = "Rifles",
-- ["MP5"] = "Rifles",
-- ["M4"] = "Rifles",
-- ["Mac 10"] = "Other",
-- ["Pump shotgun"] = "Shotguns",
-- ["Sniper rifle"] = "Snipers",
-- },
-- weapons = {
-- ["Desert eagle"] = "Pistols",
-- ["Fiveseven"] = "Pistols",
-- ["Glock"] = "Pistols",
-- ["P228"] = "Pistols",
-- },
-- vehicles = {}, -- There are no default vehicles.
-- ammo = {
-- ["Pistol ammo"] = "Other",
-- ["Shotgun ammo"] = "Other",
-- ["Rifle ammo"] = "Other",
-- },
}
-- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminsCopWeapons.
GM.Config.AdminWeapons = {
"weapon_keypadchecker",
}
-- These are the default laws, they're unchangeable in-game.
GM.Config.DefaultLaws = {
"Нелья пиздиться без причины.",
"Нельзя грабить воровать.",
"Маники и накрота запрещены.",
}
GM.Config.PocketBlacklist = {
["fadmin_jail"] = true,
["meteor"] = true,
["door"] = true,
["func_"] = true,
["player"] = true,
["beam"] = true,
["worldspawn"] = true,
["env_"] = true,
["path_"] = true,
["prop_physics"] = true,
["money_printer"] = true,
["gunlab"] = true,
["prop_dynamic"] = true,
["prop_vehicle_prisoner_pod"] = true,
["keypad_wire"] = true,
["gmod_button"] = true,
["gmod_rtcameraprop"] = true,
["gmod_cameraprop"] = true,
["gmod_dynamite"] = true,
["gmod_thruster"] = true,
["gmod_light"] = true,
["gmod_lamp"] = true,
["gmod_emitter"] = true,
}
-- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
-- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense.
-- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
-- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua).
-- The format of this config is similar to GM.Config.DisallowDrop.
GM.Config.noStripWeapons = {
}
-- The entities listed here will not be removed when a player changes their job.
-- This only applies when removeclassitems is set to true.
-- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity.
GM.Config.preventClassItemRemoval = {
["gunlab"] = false,
["microwave"] = false,
["spawned_shipment"] = false,
}
-- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
GM.Config.allowedProperties = {
remover = true,
ignite = false,
extinguish = true,
keepupright = true,
gravity = true,
collision = true,
skin = true,
bodygroups = true,
}
--[[---------------------------------------------------------------------------
F4 menu
---------------------------------------------------------------------------]]
-- hide the items that you can't buy and the jobs you can't get (instead of graying them out).
-- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason.
GM.Config.hideNonBuyable = false
-- Hide only the items that you have the wrong job for (or for which the customCheck says no).
-- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy.
-- but you won't see gundealer shipments when you have the citizen job.
GM.Config.hideTeamUnbuyable = true
--[[---------------------------------------------------------------------------
AFK module
---------------------------------------------------------------------------]]
-- The time of inactivity before being demoted.
GM.Config.afkdemotetime = 600
-- Prevent people from spamming AFK.
GM.Config.AFKDelay = 300
--[[---------------------------------------------------------------------------
Hitmenu module
---------------------------------------------------------------------------]]
-- The minimum price for a hit.
GM.Config.minHitPrice = 200
-- The maximum price for a hit.
GM.Config.maxHitPrice = 50000
-- The minimum distance between a hitman and his customer when they make the deal.
GM.Config.minHitDistance = 150
-- The text that tells the player he can press use on the hitman to request a hit.
GM.Config.hudText = "I am a hitman.\nPress E on me to request a hit!"
-- The text above a hitman when he's got a hit.
GM.Config.hitmanText = "Hit\naccepted!"
-- The cooldown time for a hit target (so they aren't spam killed).
GM.Config.hitTargetCooldown = 120
-- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted).
GM.Config.hitCustomerCooldown = 240
--[[---------------------------------------------------------------------------
Hungermod module
---------------------------------------------------------------------------]]
-- hungerspeed <Amount> - Set the rate at which players will become hungry (2 is the default).
GM.Config.hungerspeed = 2
-- starverate <Amount> - How much health that is taken away every second the player is starving (3 is the default).
GM.Config.starverate = 3

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-- People often copy jobs. When they do, the GM table does not exist anymore.
-- This line makes the job code work both inside and outside of gamemode files.
-- You should not copy this line into your code.
local GAMEMODE = GAMEMODE or GM
--[[--------------------------------------------------------
Default teams. Please do not edit this file. Please use the darkrpmod addon instead.
--------------------------------------------------------]]
TEAM_CITIZEN = DarkRP.createJob("Гражданин", {
color = Color(20, 150, 20, 255),
model = {
"models/Humans/Group02/Player/Tale_01.mdl",
"models/Humans/Group02/Player/Tale_03.mdl",
"models/Humans/Group02/Player/Tale_04.mdl",
"models/Humans/Group02/Player/Tale_05.mdl",
"models/Humans/Group02/Player/Tale_06.mdl",
"models/Humans/Group02/Player/Tale_07.mdl",
"models/Humans/Group02/Player/Tale_08.mdl",
"models/Humans/Group02/Player/Tale_09.mdl",
"models/Humans/Group02/Player/Temale_01.mdl",
"models/Humans/Group02/Player/Temale_02.mdl",
"models/Humans/Group02/Player/Temale_07.mdl"
},
description = [[Обычный пясун йобнуца.]],
weapons = {},
command = "citizen",
max = 0,
salary = GAMEMODE.Config.normalsalary,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
category = "Гражданские",
})
TEAM_POLICE = DarkRP.createJob("Мент", {
color = Color(25, 25, 170, 255),
model = {"models/player/police.mdl", "models/player/police_fem.mdl"},
description = [[Мусорок йобнуца.]],
weapons = {"arrest_stick", "unarrest_stick", "qwb_glock18", "stunstick", "door_ram", "weaponchecker"},
command = "cp",
max = 4,
salary = GAMEMODE.Config.normalsalary * 1.45,
admin = 0,
vote = true,
hasLicense = true,
ammo = {
["pistol"] = 60,
},
category = "Менты",
})
TEAM_GANG = DarkRP.createJob("Гангстер", {
color = Color(75, 75, 75, 255),
model = {
"models/player/Group03/Female_01.mdl",
"models/player/Group03/Female_02.mdl",
"models/player/Group03/Female_03.mdl",
"models/player/Group03/Female_04.mdl",
"models/player/Group03/Female_06.mdl",
"models/player/group03/male_01.mdl",
"models/player/Group03/Male_02.mdl",
"models/player/Group03/male_03.mdl",
"models/player/Group03/Male_04.mdl",
"models/player/Group03/Male_05.mdl",
"models/player/Group03/Male_06.mdl",
"models/player/Group03/Male_07.mdl",
"models/player/Group03/Male_08.mdl",
"models/player/Group03/Male_09.mdl"},
description = [[Бандит чтобы с ментами пиздиться.]],
weapons = {},
command = "gangster",
max = 3,
salary = GAMEMODE.Config.normalsalary,
admin = 0,
vote = false,
hasLicense = false,
category = "Бандиты",
})
TEAM_MOB = DarkRP.createJob("Пахан", {
color = Color(25, 25, 25, 255),
model = "models/player/gman_high.mdl",
description = [[Заправляет гангстерами.]],
weapons = {"lockpick", "unarrest_stick"},
command = "mobboss",
max = 1,
salary = GAMEMODE.Config.normalsalary * 1.34,
admin = 0,
vote = false,
hasLicense = false,
category = "Бандиты",
})
TEAM_GUN = DarkRP.createJob("Продавец оружия", {
color = Color(255, 140, 0, 255),
model = "models/player/monk.mdl",
description = [[Продает пушки доброградовские.]],
weapons = {},
command = "gundealer",
max = 2,
salary = GAMEMODE.Config.normalsalary,
admin = 0,
vote = false,
hasLicense = false,
category = "Гражданские",
})
TEAM_MEDIC = DarkRP.createJob("Медик", {
color = Color(47, 79, 79, 255),
model = "models/player/kleiner.mdl",
description = [[Юзлесс профа тут но похуй пусть будет.]],
weapons = {"med_kit"},
command = "medic",
max = 3,
salary = GAMEMODE.Config.normalsalary,
admin = 0,
vote = false,
hasLicense = false,
medic = true,
category = "Гражданские",
})
TEAM_CHIEF = DarkRP.createJob("Глава ментов", {
color = Color(20, 20, 255, 255),
model = "models/player/combine_soldier_prisonguard.mdl",
description = [[Управляешь мусорками.]],
weapons = {"arrest_stick", "unarrest_stick", "qwb_ump45", "stunstick", "door_ram", "weaponchecker"},
command = "chief",
max = 1,
salary = GAMEMODE.Config.normalsalary * 1.67,
admin = 0,
vote = false,
hasLicense = true,
chief = true,
NeedToChangeFrom = TEAM_POLICE,
ammo = {
["pistol"] = 60,
},
category = "Менты",
})
TEAM_MAYOR = DarkRP.createJob("Мэр", {
color = Color(150, 20, 20, 255),
model = "models/player/breen.mdl",
description = [[Создаешь законы и прочую хуйню делаешь]],
weapons = {},
command = "mayor",
max = 1,
salary = GAMEMODE.Config.normalsalary * 1.89,
admin = 0,
vote = true,
hasLicense = false,
mayor = true,
category = "Менты",
})
TEAM_HOBO = DarkRP.createJob("Бомж", {
color = Color(80, 45, 0, 255),
model = "models/player/corpse1.mdl",
description = [[Вам сасет сенвай хотябы ладно]],
weapons = {"weapon_bugbait"},
command = "hobo",
max = 5,
salary = 0,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
hobo = true,
category = "Гражданские",
})
if not DarkRP.disabledDefaults["modules"]["hungermod"] then
TEAM_COOK = DarkRP.createJob("Cook", {
color = Color(238, 99, 99, 255),
model = "models/player/mossman.mdl",
description = [[As a cook, it is your responsibility to feed the other members of your city.
You can spawn a microwave and sell the food you make:
/buymicrowave]],
weapons = {},
command = "cook",
max = 2,
salary = 45,
admin = 0,
vote = false,
hasLicense = false,
cook = true
})
end
-- Compatibility for when default teams are disabled
TEAM_CITIZEN = TEAM_CITIZEN or -1
TEAM_POLICE = TEAM_POLICE or -1
TEAM_GANG = TEAM_GANG or -1
TEAM_MOB = TEAM_MOB or -1
TEAM_GUN = TEAM_GUN or -1
TEAM_MEDIC = TEAM_MEDIC or -1
TEAM_CHIEF = TEAM_CHIEF or -1
TEAM_MAYOR = TEAM_MAYOR or -1
TEAM_HOBO = TEAM_HOBO or -1
TEAM_COOK = TEAM_COOK or -1
-- Door groups
AddDoorGroup("Менты", TEAM_CHIEF, TEAM_POLICE, TEAM_MAYOR)
AddDoorGroup("Оружейник", TEAM_GUN)
-- Agendas
DarkRP.createAgenda("Гангстерская повестка", TEAM_MOB, {TEAM_GANG})
DarkRP.createAgenda("Ментовская повестка", {TEAM_MAYOR, TEAM_CHIEF}, {TEAM_POLICE})
-- Group chats
DarkRP.createGroupChat(function(ply) return ply:isCP() end)
DarkRP.createGroupChat(TEAM_MOB, TEAM_GANG)
DarkRP.createGroupChat(function(listener, ply) return not ply or ply:Team() == listener:Team() end)
-- Initial team when first spawning
GAMEMODE.DefaultTeam = TEAM_CITIZEN
-- Teams that belong to Менты
GAMEMODE.CivilProtection = {
[TEAM_POLICE] = true,
[TEAM_CHIEF] = true,
[TEAM_MAYOR] = true,
}
-- Hitman team
-- DarkRP.addHitmanTeam(TEAM_MOB)
-- Demote groups
DarkRP.createDemoteGroup("Менты", {TEAM_POLICE, TEAM_CHIEF})
DarkRP.createDemoteGroup("Гангстеры", {TEAM_GANG, TEAM_MOB})
-- Default categories
DarkRP.createCategory{
name = "Гражданские",
categorises = "jobs",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 100,
}
DarkRP.createCategory{
name = "Менты",
categorises = "jobs",
startExpanded = true,
color = Color(25, 25, 170, 255),
canSee = fp{fn.Id, true},
sortOrder = 101,
}
DarkRP.createCategory{
name = "Бандиты",
categorises = "jobs",
startExpanded = true,
color = Color(75, 75, 75, 255),
canSee = fp{fn.Id, true},
sortOrder = 101,
}
DarkRP.createCategory{
name = "Другие",
categorises = "jobs",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = fp{fn.Id, true},
sortOrder = 255,
}

View File

@@ -0,0 +1,5 @@
GM.NoLicense["weapon_physcannon"] = true
GM.NoLicense["weapon_physgun"] = true
GM.NoLicense["weapon_bugbait"] = true
GM.NoLicense["gmod_tool"] = true
GM.NoLicense["gmod_camera"] = true