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80
gamemodes/sandbox/gamemode/cl_worldtips.lua
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80
gamemodes/sandbox/gamemode/cl_worldtips.lua
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surface.CreateFont( "GModWorldtip",
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{
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font = "Helvetica",
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size = 20,
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weight = 700
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})
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local cl_drawworldtooltips = CreateConVar( "cl_drawworldtooltips", "1", { FCVAR_ARCHIVE }, "Whether tooltips should draw when looking at certain Sandbox entities." )
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local WorldTip = nil
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local tipPadding = 10
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local tipOffset = 50
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local tipBGColor = Color( 0, 0, 0, 255 )
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local tipColor = Color( 250, 250, 200, 255 )
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--
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-- Adds a hint to the queue
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--
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function AddWorldTip( unused1, text, unused2, pos, ent )
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WorldTip = {}
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WorldTip.dietime = SysTime() + 0.05
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WorldTip.text = text
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WorldTip.pos = pos
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WorldTip.ent = ent
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end
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local function DrawWorldTip( tip )
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if ( IsValid( tip.ent ) ) then
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tip.pos = tip.ent:GetPos()
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end
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local pos = tip.pos:ToScreen()
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surface.SetFont( "GModWorldtip" )
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local w, h = surface.GetTextSize( tip.text )
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local x = pos.x - w - tipOffset
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local y = pos.y - h - tipOffset
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draw.RoundedBox( 8, x - tipPadding - 2, y - tipPadding - 2, w + tipPadding * 2 + 4, h + tipPadding * 2 + 4, tipBGColor )
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local verts = {}
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verts[1] = { x = x + w / 1.5 - 2, y = y + h + 2 }
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verts[2] = { x = x + w + 2, y = y + h / 2 - 1 }
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verts[3] = { x = pos.x - tipOffset / 2 + 2, y = pos.y - tipOffset / 2 + 2 }
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draw.NoTexture()
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surface.SetDrawColor( 0, 0, 0, tipColor.a )
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surface.DrawPoly( verts )
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draw.RoundedBox( 8, x - tipPadding, y - tipPadding, w + tipPadding * 2, h + tipPadding * 2, tipColor )
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local verts = {}
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verts[1] = { x = x + w / 1.5, y = y + h }
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verts[2] = { x = x + w, y = y + h / 2 }
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verts[3] = { x = pos.x - tipOffset / 2, y = pos.y - tipOffset / 2 }
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draw.NoTexture()
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surface.SetDrawColor( tipColor.r, tipColor.g, tipColor.b, tipColor.a )
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surface.DrawPoly( verts )
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draw.DrawText( tip.text, "GModWorldtip", x + w / 2, y, tipBGColor, TEXT_ALIGN_CENTER )
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end
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function GM:PaintWorldTips()
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if ( !cl_drawworldtooltips:GetBool() ) then return end
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if ( WorldTip && WorldTip.dietime > SysTime() ) then
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DrawWorldTip( WorldTip )
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end
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end
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