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88
lua/autorun/properties/ignite.lua
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88
lua/autorun/properties/ignite.lua
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@@ -0,0 +1,88 @@
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AddCSLuaFile()
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local function CanEntityBeSetOnFire( ent )
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local class = ent:GetClass()
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-- func_pushable, func_breakable & func_physbox cannot be ignited
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if ( class == "item_item_crate" ) then return true end
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if ( class == "simple_physics_prop" ) then return true end
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if ( class:match( "prop_physics*" ) ) then return true end
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if ( class:match( "prop_ragdoll*" ) ) then return true end
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if ( ent:IsNPC() ) then return true end
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return false
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end
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properties.Add( "ignite", {
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MenuLabel = "#ignite",
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Order = 999,
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MenuIcon = "icon16/fire.png",
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Filter = function( self, ent, ply )
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if ( !IsValid( ent ) ) then return false end
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if ( ent:IsPlayer() ) then return false end
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if ( !CanEntityBeSetOnFire( ent ) ) then return false end
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if ( !gamemode.Call( "CanProperty", ply, "ignite", ent ) ) then return false end
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return !ent:IsOnFire()
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end,
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Action = function( self, ent )
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self:MsgStart()
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net.WriteEntity( ent )
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self:MsgEnd()
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end,
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Receive = function( self, length, ply )
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local ent = net.ReadEntity()
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if ( !properties.CanBeTargeted( ent, ply ) ) then return end
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if ( !self:Filter( ent, ply ) ) then return end
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ent:Ignite( 360 )
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end
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} )
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properties.Add( "extinguish", {
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MenuLabel = "#extinguish",
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Order = 999,
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MenuIcon = "icon16/water.png",
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Filter = function( self, ent, ply )
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if ( !IsValid( ent ) ) then return false end
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if ( ent:IsPlayer() ) then return false end
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if ( !gamemode.Call( "CanProperty", ply, "extinguish", ent ) ) then return false end
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return ent:IsOnFire()
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end,
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Action = function( self, ent )
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self:MsgStart()
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net.WriteEntity( ent )
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self:MsgEnd()
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end,
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Receive = function( self, length, ply )
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local ent = net.ReadEntity()
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if ( !properties.CanBeTargeted( ent, ply ) ) then return end
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if ( !self:Filter( ent, ply ) ) then return end
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ent:Extinguish()
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end
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} )
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