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2026-03-15 14:54:49 +03:00
commit 64f8029c06
4027 changed files with 254888 additions and 0 deletions

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AddCSLuaFile()
properties.Add( "remove", {
MenuLabel = "#remove",
Order = 1000,
MenuIcon = "icon16/delete.png",
Filter = function( self, ent, ply )
if ( !gamemode.Call( "CanProperty", ply, "remover", ent ) ) then return false end
if ( !IsValid( ent ) ) then return false end
if ( ent:IsPlayer() ) then return false end
return true
end,
Action = function( self, ent )
self:MsgStart()
net.WriteEntity( ent )
self:MsgEnd()
end,
Receive = function( self, length, ply )
if ( !IsValid( ply ) ) then return end
local ent = net.ReadEntity()
if ( !IsValid( ent ) ) then return end
-- Don't allow removal of players or objects that cannot be physically targeted by properties
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
if ( !self:Filter( ent, ply ) ) then return end
-- Remove all constraints (this stops ropes from hanging around)
constraint.RemoveAll( ent )
-- Remove it properly in 1 second
timer.Simple( 1, function() if ( IsValid( ent ) ) then ent:Remove() end end )
-- Make it non solid
ent:SetNotSolid( true )
ent:SetMoveType( MOVETYPE_NONE )
ent:SetNoDraw( true )
-- Send Effect
local ed = EffectData()
ed:SetEntity( ent )
util.Effect( "entity_remove", ed, true, true )
ply:SendLua( "achievements.Remover()" )
end
} )