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2026-03-15 14:54:49 +03:00
commit 64f8029c06
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58
lua/menu/motionsensor.lua Normal file
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local sensor_color_show = CreateConVar( "sensor_color_show", "0", FCVAR_DONTRECORD )
local sensor_color_scale = CreateConVar( "sensor_color_scale", "0.5", FCVAR_ARCHIVE + FCVAR_DONTRECORD )
local sensor_color_x = CreateConVar( "sensor_color_x", "32", FCVAR_ARCHIVE + FCVAR_DONTRECORD )
local sensor_color_y = CreateConVar( "sensor_color_y", "-32", FCVAR_ARCHIVE + FCVAR_DONTRECORD )
local function DrawColorBox()
if ( !sensor_color_show:GetBool() ) then return end
local mat = motionsensor.GetColourMaterial()
if ( !mat ) then return end
local size = sensor_color_scale:GetFloat()
local w = 640 * size
local h = 480 * size
local x = sensor_color_x:GetInt()
if ( x < 0 ) then
x = x * -1
x = ScrW() - x - w
end
local y = sensor_color_y:GetInt()
if ( y < 0 ) then
y = y * -1
y = ScrH() - y - h
end
local alpha = 255
--
-- fade the box down if we get close, so we can click on stuff that's under it.
--
if ( vgui.CursorVisible() ) then
local mx, my = input.GetCursorPos()
local dist = Vector( mx, my, 0 ):Distance( Vector( x + w * 0.5, y + h * 0.5, 0 ) )
alpha = math.Clamp( alpha - ( 512 - dist ), 10, 255 )
end
surface.SetDrawColor( 0, 0, 0, alpha )
surface.DrawRect( x - 3, y - 3, 3, h + 6 )
surface.DrawRect( w + x, y - 3, 3, h + 6 )
surface.DrawRect( x, y - 3, w, 3 )
surface.DrawRect( x, y + h, w, 3 )
surface.SetDrawColor( 255, 255, 255, alpha )
surface.DrawRect( x - 1, y - 1, 1, h + 2 )
surface.DrawRect( w + x, y - 1, 1, h + 2 )
surface.DrawRect( x, y - 1, w, 1 )
surface.DrawRect( x, y + h, w, 1 )
surface.SetMaterial( mat )
surface.DrawTexturedRectUV( x, y, w, h, 640 / 1024, 0, 0, 480 / 512 )
end
hook.Add( "DrawOverlay", "DrawMotionSensor", DrawColorBox )