Initial commit
This commit is contained in:
38
lua/postprocess/bokeh_dof.lua
Normal file
38
lua/postprocess/bokeh_dof.lua
Normal file
@@ -0,0 +1,38 @@
|
||||
|
||||
local blur_mat = Material( "pp/bokehblur" )
|
||||
|
||||
local pp_bokeh = CreateClientConVar( "pp_bokeh", "0", false, false )
|
||||
local pp_bokeh_blur = CreateClientConVar( "pp_bokeh_blur", "5", true, false )
|
||||
local pp_bokeh_distance = CreateClientConVar( "pp_bokeh_distance", "0.1", true, false )
|
||||
local pp_bokeh_focus = CreateClientConVar( "pp_bokeh_focus", "1.0", true, false )
|
||||
|
||||
function DrawBokehDOF( intensity, distance, focus )
|
||||
|
||||
render.UpdateScreenEffectTexture()
|
||||
|
||||
blur_mat:SetTexture( "$BASETEXTURE", render.GetScreenEffectTexture() )
|
||||
blur_mat:SetTexture( "$DEPTHTEXTURE", render.GetResolvedFullFrameDepth() )
|
||||
|
||||
blur_mat:SetFloat( "$size", intensity )
|
||||
blur_mat:SetFloat( "$focus", distance )
|
||||
blur_mat:SetFloat( "$focusradius", focus )
|
||||
|
||||
render.SetMaterial( blur_mat )
|
||||
render.DrawScreenQuad()
|
||||
|
||||
end
|
||||
|
||||
hook.Add( "RenderScreenspaceEffects", "RenderBokeh", function()
|
||||
|
||||
if ( !pp_bokeh:GetBool() ) then return end
|
||||
if ( !GAMEMODE:PostProcessPermitted( "bokeh" ) ) then return end
|
||||
|
||||
DrawBokehDOF( pp_bokeh_blur:GetFloat(), pp_bokeh_distance:GetFloat(), pp_bokeh_focus:GetFloat() )
|
||||
|
||||
end )
|
||||
|
||||
hook.Add( "NeedsDepthPass", "NeedsDepthPass_Bokeh", function()
|
||||
|
||||
if ( pp_bokeh:GetBool() ) then return true end
|
||||
|
||||
end )
|
||||
Reference in New Issue
Block a user