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2026-03-15 14:54:49 +03:00
commit 64f8029c06
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local mat_MotionBlur = Material( "pp/motionblur" )
local mat_Screen = Material( "pp/fb" )
local tex_MotionBlur = render.GetMoBlurTex0()
--[[---------------------------------------------------------
Register the convars that will control this effect
-----------------------------------------------------------]]
local pp_motionblur = CreateClientConVar( "pp_motionblur", "0", false, false )
local pp_motionblur_addalpha = CreateClientConVar( "pp_motionblur_addalpha", "0.2", true, false )
local pp_motionblur_drawalpha = CreateClientConVar( "pp_motionblur_drawalpha", "0.99", true, false )
local pp_motionblur_delay = CreateClientConVar( "pp_motionblur_delay", "0.05", true, false )
local NextDraw = 0
local LastDraw = 0
function DrawMotionBlur( addalpha, drawalpha, delay )
if ( drawalpha == 0 ) then return end
-- Copy the backbuffer to the screen effect texture
render.UpdateScreenEffectTexture()
-- If it's been a long time then the buffer is probably dirty, update it
if ( CurTime() - LastDraw > 0.5 ) then
mat_Screen:SetFloat( "$alpha", 1 )
render.PushRenderTarget( tex_MotionBlur )
render.SetMaterial( mat_Screen )
render.DrawScreenQuad()
render.PopRenderTarget()
end
-- Set up out materials
mat_MotionBlur:SetFloat( "$alpha", drawalpha )
mat_MotionBlur:SetTexture( "$basetexture", tex_MotionBlur )
if ( NextDraw < CurTime() && addalpha > 0 ) then
NextDraw = CurTime() + delay
mat_Screen:SetFloat( "$alpha", addalpha )
render.PushRenderTarget( tex_MotionBlur )
render.SetMaterial( mat_Screen )
render.DrawScreenQuad()
render.PopRenderTarget()
end
render.SetMaterial( mat_MotionBlur )
render.DrawScreenQuad( true )
LastDraw = CurTime()
end
hook.Add( "RenderScreenspaceEffects", "RenderMotionBlur", function()
if ( !pp_motionblur:GetBool() ) then return end
if ( !GAMEMODE:PostProcessPermitted( "motion blur" ) ) then return end
DrawMotionBlur( pp_motionblur_addalpha:GetFloat(), pp_motionblur_drawalpha:GetFloat(), pp_motionblur_delay:GetFloat() )
end )
list.Set( "PostProcess", "#motion_blur_pp", {
icon = "gui/postprocess/accummotionblur.png",
convar = "pp_motionblur",
category = "#effects_pp",
cpanel = function( CPanel )
CPanel:Help( "#motion_blur_pp.desc" )
CPanel:CheckBox( "#motion_blur_pp.enable", "pp_motionblur" )
local options = {
pp_motionblur_addalpha = "0.2",
pp_motionblur_delay = "0.05",
pp_motionblur_drawalpha = "0.99"
}
CPanel:ToolPresets( "motionblur", options )
CPanel:NumSlider( "#motion_blur_pp.add_alpha", "pp_motionblur_addalpha", 0, 1 )
CPanel:NumSlider( "#motion_blur_pp.draw_alpha", "pp_motionblur_drawalpha", 0, 1 )
CPanel:NumSlider( "#motion_blur_pp.delay", "pp_motionblur_delay", 0, 1 )
end
} )