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2026-03-15 14:54:49 +03:00
commit 64f8029c06
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local matToytown = Material( "pp/toytown-top" )
//matToytown:SetTexture( "$fbtexture", render.GetScreenEffectTexture() )
--[[---------------------------------------------------------
Register the convars that will control this effect
-----------------------------------------------------------]]
local pp_toytown = CreateClientConVar( "pp_toytown", "0", false, false )
local pp_toytown_passes = CreateClientConVar( "pp_toytown_passes", "3", true, false )
local pp_toytown_size = CreateClientConVar( "pp_toytown_size", "0.4", true, false )
function DrawToyTown( NumPasses, H )
cam.Start2D()
surface.SetMaterial( matToytown )
surface.SetDrawColor( 255, 255, 255, 255 )
for i = 1, NumPasses do
render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() )
surface.DrawTexturedRect( 0, 0, ScrW(), H )
surface.DrawTexturedRectUV( 0, ScrH() - H, ScrW(), H, 0, 1, 1, 0 )
end
cam.End2D()
end
hook.Add( "RenderScreenspaceEffects", "RenderToyTown", function()
if ( !pp_toytown:GetBool() ) then return end
if ( !GAMEMODE:PostProcessPermitted( "toytown" ) ) then return end
if ( !render.SupportsPixelShaders_2_0() ) then return end
local NumPasses = pp_toytown_passes:GetInt()
local H = math.floor( ScrH() * pp_toytown_size:GetFloat() )
DrawToyTown( NumPasses, H )
end )
list.Set( "PostProcess", "#toytown_pp", {
icon = "gui/postprocess/toytown.png",
convar = "pp_toytown",
category = "#shaders_pp",
cpanel = function( CPanel )
CPanel:Help( "#toytown_pp.desc" )
CPanel:CheckBox( "#toytown_pp.enable", "pp_toytown" )
CPanel:ToolPresets( "toytown", { pp_toytown_passes = "3", pp_toytown_size = "0.5" } )
CPanel:NumSlider( "#toytown_pp.passes", "pp_toytown_passes", 1, 100, 0 )
CPanel:NumSlider( "#toytown_pp.height", "pp_toytown_size", 0, 1 )
end
} )