LightmappedGeneric { $basetexture "glass\urban_glass_03" $translucent 1 $nocull 1 $envmap env_cubemap $envmapmask "glass\urban_glass_03_ref" $envmaptint "[1 1 1]" $crackmaterial "glass\offwndwb_break" lightmappedgeneric_HDR_dx9 { $envmaptint "[.35 .35 .35]" $crackmaterial "glass\offwndwb_break_hdr" } }