AddCSLuaFile() SWEP.Base = 'weapon_base_qwb' SWEP.WorldModel = 'models/weapons/w_snip_awp.mdl' SWEP.PrintName = 'AWP' SWEP.Category = 'qurs\' weapons base' SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.IronsightOffset = Vector(-3.1, -0.8, 6.7) SWEP.IronsightAngle = Angle(-5, -2, 0) SWEP.Primary.Sound = 'Weapon_AWP.Single' SWEP.Primary.Damage = 85 SWEP.Primary.NumShots = 1 SWEP.Primary.Spread = 0.005 SWEP.Primary.Delay = 1 SWEP.Primary.ClipSize = 8 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = '357' SWEP.Recoil = 8 SWEP.HorizontalRecoil = 8 SWEP.HipFireRecoil = 5 SWEP.HoldType = 'ar2' SWEP.ScopeOffset = Vector(-36.9, 3.47, -0.955) SWEP.ScopeSize = {184, 186} SWEP.ScopeMat = Material('materials/qwb/scope/awp.png') SWEP.ScopeFOV = 10 SWEP.ShellType = '762Nato' SWEP.ShellOffset = Vector(-33, 1, -0.5) SWEP.ShellVelocity = 75 SWEP.AimSound = Sound('weapons/ammopickup.wav')