PANEL.Base = "DPanel" local matWorkshopRocket = Material( "gui/workshop_rocket.png", "nocull smooth" ) function PANEL:Init() self:SetSize( 64, 64 ) self.Size = 64 end --[[ function PANEL:Think() if ( self.Blasting ) then self.VelY = self.VelY - FrameTime() self.PosY = self.PosY + self.VelY * FrameTime() * 500 self.VelX = self.VelX + FrameTime() * self.VelX self.PosX = self.PosX + self.VelX * FrameTime() * 500 self:SetPos( self.PosX, self.PosY ) if ( self.PosY < -70 ) then self:Remove() end end end ]] function PANEL:Paint( wide, tall ) local matAddonIcon = self.Material if ( !matAddonIcon ) then return end local size = self.Size local sizeDouble = size * 2 DisableClipping( true ) wide = wide * 0.5 tall = tall * 0.5 surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetMaterial( matWorkshopRocket ) surface.DrawTexturedRectRotated( wide, tall, sizeDouble, sizeDouble, 0 ) surface.SetMaterial( matAddonIcon ) surface.DrawTexturedRectRotated( wide, tall, size, size, 0 ) DisableClipping( false ) end function PANEL:Charging( id, iImageID ) self.Material = nil steamworks.Download( iImageID, false, function( name ) if ( name == nil ) then return end if ( !IsValid( self ) ) then return end self.Material = AddonMaterial( name ) end) end