local matSunbeams = Material( "pp/sunbeams" ) matSunbeams:SetTexture( "$fbtexture", render.GetScreenEffectTexture() ) --[[--------------------------------------------------------- Register the convars that will control this effect -----------------------------------------------------------]] local pp_sunbeams = CreateClientConVar( "pp_sunbeams", "0", false, false ) local pp_sunbeams_darken = CreateClientConVar( "pp_sunbeams_darken", "0.95", true, false ) local pp_sunbeams_multiply = CreateClientConVar( "pp_sunbeams_multiply", "1.0", true, false ) local pp_sunbeams_sunsize = CreateClientConVar( "pp_sunbeams_sunsize", "0.075", true, false ) function DrawSunbeams( darken, multiply, sunsize, sunx, suny ) if ( !render.SupportsPixelShaders_2_0() ) then return end render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() ) matSunbeams:SetFloat( "$darken", darken ) matSunbeams:SetFloat( "$multiply", multiply ) matSunbeams:SetFloat( "$sunx", sunx ) matSunbeams:SetFloat( "$suny", suny ) matSunbeams:SetFloat( "$sunsize", sunsize ) render.SetMaterial( matSunbeams ) render.DrawScreenQuad() end hook.Add( "RenderScreenspaceEffects", "RenderSunbeams", function() if ( !pp_sunbeams:GetBool() ) then return end if ( !GAMEMODE:PostProcessPermitted( "sunbeams" ) ) then return end if ( !render.SupportsPixelShaders_2_0() ) then return end local sun = util.GetSunInfo() if ( !sun ) then return end if ( sun.obstruction == 0 ) then return end local sunpos = EyePos() + sun.direction * 4096 local scrpos = sunpos:ToScreen() local dot = ( sun.direction:Dot( EyeVector() ) - 0.8 ) * 5 if ( dot <= 0 ) then return end DrawSunbeams( pp_sunbeams_darken:GetFloat(), pp_sunbeams_multiply:GetFloat() * dot * sun.obstruction, pp_sunbeams_sunsize:GetFloat(), scrpos.x / ScrW(), scrpos.y / ScrH() ) end ) list.Set( "PostProcess", "#sunbeams_pp", { icon = "gui/postprocess/sunrays.png", convar = "pp_sunbeams", category = "#shaders_pp", cpanel = function( CPanel ) CPanel:Help( "#sunbeams_pp.desc" ) CPanel:CheckBox( "#sunbeams_pp.enable", "pp_sunbeams" ) local options = { pp_sunbeams = "0", pp_sunbeams_darken = "0.95", pp_sunbeams_multiply = "1", pp_sunbeams_sunsize = "0.075" } CPanel:ToolPresets( "sunbeams", options ) CPanel:NumSlider( "#sunbeams_pp.multiply", "pp_sunbeams_multiply", 0, 1 ) CPanel:NumSlider( "#sunbeams_pp.darken", "pp_sunbeams_darken", 0, 1 ) CPanel:NumSlider( "#sunbeams_pp.size", "pp_sunbeams_sunsize", 0.01, 0.25 ) end } )