LightmappedGeneric { $baseTexture "models\props_windows/window_uban_apt_glass" $translucent 1 $envmap env_cubemap $envmapmask "models\props_windows\window_uban_apt_glass_ref" $envmaptint "[1 1 1]" $nocull 1 $surfaceprop glass $envmapcontrast ".7" }