AddCSLuaFile('cl_init.lua') AddCSLuaFile('shared.lua') AddCSLuaFile('sh_att.lua') AddCSLuaFile('cl_att.lua') AddCSLuaFile('cl_att_menu.lua') include('shared.lua') include('sh_att.lua') include('sv_att.lua') function SWEP:CreateShootRage() if not self.ShootRage then self.ShootRage = 0 end self.ShootRage = self.ShootRage + self.HorizontalRecoil / 15 end function SWEP:SecondaryAttack() if self:GetSafetyStance() then return end if not IsValid(self:GetOwner()) then return end local owner = self:GetOwner() if qwb.isPlayerRunning(owner) then return end self.Ironsighted = not self.Ironsighted if self.AimSound then owner:EmitSound(self.AimSound, nil, nil, self.AimSoundVolume or 0.25) end net.Start('qwb.setIronsight') net.WriteBool(self.Ironsighted) net.Send(owner) end