-- -- The server only runs this file so it can send it to the client -- if ( SERVER ) then AddCSLuaFile( "utilities_menu.lua" ) return end local function Undo( pnl ) -- This is added by the undo module dynamically end local function User_Cleanup( pnl ) -- This is added by the cleanup module dynamically end local function LoadInConvarDefaults( cvars ) for k, v in pairs( cvars ) do local convar = GetConVar( k ) if ( convar and convar:GetDefault():len() != 0 ) then cvars[ k ] = convar:GetDefault() end end end local function ServerSettings( pnl ) pnl:Help( "#utilities.serversettings" ) local ConVarsDefault = { hostname = "My Garry's Mod Server", -- sv_password = "", -- Can't be read by addons/servers sv_kickerrornum = "0", sv_allowcslua = "0", sv_sticktoground = "1", sv_playerpickupallowed = "1", mp_falldamage = "0", gmod_suit = "0", gmod_maxammo = "9999", sv_gravity = "600", sv_friction = "8", phys_timescale = "1.00", gmod_physiterations = "4", sv_defaultdeployspeed = "4.00", sv_noclipspeed = "5", g_ragdoll_maxcount = "32", sv_timeout = "65" } LoadInConvarDefaults( ConVarsDefault ) pnl:ToolPresets( "util_server", ConVarsDefault ) pnl:TextEntry( "#utilities.hostname", "hostname" ) pnl:TextEntry( "#utilities.password", "sv_password" ) pnl:CheckBox( "#utilities.kickerrornum", "sv_kickerrornum" ) pnl:CheckBox( "#utilities.allowcslua", "sv_allowcslua" ) pnl:CheckBox( "#utilities.sticktoground", "sv_sticktoground" ) pnl:ControlHelp( "#utilities.sticktoground.help" ):DockMargin( 32, 4, 32, 8 ) -- 4 extra on top pnl:CheckBox( "#utilities.epickupallowed", "sv_playerpickupallowed" ) pnl:CheckBox( "#utilities.falldamage", "mp_falldamage" ) pnl:CheckBox( "#utilities.gmod_suit", "gmod_suit" ) -- Fun convars pnl:NumSlider( "#utilities.gravity", "sv_gravity", -500, 1000, 0 ) pnl:NumSlider( "#utilities.friction", "sv_friction", 0, 16, 0 ) pnl:NumSlider( "#utilities.timescale", "phys_timescale", 0, 2 ) pnl:NumSlider( "#utilities.deployspeed", "sv_defaultdeployspeed", 0.1, 10 ) pnl:NumSlider( "#utilities.noclipspeed", "sv_noclipspeed", 1, 10, 0 ) -- TODO: Switch this and friction back to Float once the sliders dont reset the convar from 8 to 8.00 pnl:NumSlider( "#utilities.maxammo", "gmod_maxammo", 0, 9999, 0 ) pnl:ControlHelp( "#utilities.maxammo.help" ) pnl:NumSlider( "#utilities.max_ragdolls", "g_ragdoll_maxcount", 0, 128, 0 ) -- Technical convars pnl:NumSlider( "#utilities.iterations", "gmod_physiterations", 1, 10, 0 ) pnl:NumSlider( "#utilities.sv_timeout", "sv_timeout", 60, 300, 0 ) end local function SandboxClientSettings( pnl ) pnl:Help( "#utilities.sandboxsettings_cl" ) local ConVarsDefault = { sbox_search_maxresults = "1024", cl_drawhud = "1", gmod_drawhelp = "1", gmod_drawtooleffects = "1", cl_drawworldtooltips = "1", cl_drawspawneffect = "1", cl_draweffectrings = "1", cl_drawcameras = "1", cl_drawthrusterseffects = "1", cl_showhints = "1", spawnmenu_toggle = "0", } LoadInConvarDefaults( ConVarsDefault ) pnl:ToolPresets( "util_sandbox_cl", ConVarsDefault ) pnl:NumSlider( "#utilities.max_results", "sbox_search_maxresults", 1024, 8192, 0 ) pnl:ControlHelp( "#utilities.max_results.help" ) pnl:CheckBox( "#menubar.drawing.hud", "cl_drawhud" ) pnl:CheckBox( "#menubar.drawing.toolhelp", "gmod_drawhelp" ) pnl:CheckBox( "#menubar.drawing.toolui", "gmod_drawtooleffects" ) pnl:CheckBox( "#menubar.drawing.world_tooltips", "cl_drawworldtooltips" ) pnl:CheckBox( "#menubar.drawing.spawn_effect", "cl_drawspawneffect" ) pnl:CheckBox( "#menubar.drawing.effect_rings", "cl_draweffectrings" ) pnl:CheckBox( "#menubar.drawing.cameras", "cl_drawcameras" ) pnl:CheckBox( "#menubar.drawing.thrusters", "cl_drawthrusterseffects" ) pnl:CheckBox( "#menubar.drawing.hints", "cl_showhints" ) pnl:CheckBox( "#utilities.spawnmenu_toggle", "spawnmenu_toggle" ) pnl:ControlHelp( "#utilities.spawnmenu_toggle.help" ):DockMargin( 32, 4, 32, 8 ) -- 4 extra on top end local function SandboxSettings( pnl ) pnl:Help( "#utilities.sandboxsettings" ) local ConVarsDefault = { sbox_persist = "", sbox_noclip = "1", sbox_weapons = "1", sbox_godmode = "0", sbox_playershurtplayers = "1", physgun_limited = "0", physgun_maxrange = "4096", sbox_bonemanip_npc = "1", sbox_bonemanip_player = "0", sbox_bonemanip_misc = "0" } LoadInConvarDefaults( ConVarsDefault ) local ConVarsLimits = {} for id, str in pairs( cleanup.GetTable() ) do local cvar = GetConVar( "sbox_max" .. str ) if ( !cvar ) then continue end ConVarsDefault[ "sbox_max" .. str ] = cvar:GetDefault() table.insert( ConVarsLimits, { command = "sbox_max" .. str, default = cvar:GetDefault(), label = language.GetPhrase( "max_" .. str ), min = 0, max = math.max( 200, cvar:GetDefault() * 1.4 ) } ) end pnl:ToolPresets( "util_sandbox", ConVarsDefault ) pnl:TextEntry( "#persistent_mode", "sbox_persist" ) pnl:ControlHelp( "#persistent_mode.help" ):DockMargin( 16, 4, 16, 8 ) pnl:CheckBox( "#enable_weapons", "sbox_weapons" ) pnl:CheckBox( "#allow_god_mode", "sbox_godmode" ) pnl:ControlHelp( "#utilities.mp_only" ):DockMargin( 16, 16, 16, 4 ) pnl:CheckBox( "#players_damage_players", "sbox_playershurtplayers" ) pnl:CheckBox( "#allow_noclip", "sbox_noclip" ) pnl:CheckBox( "#bone_manipulate_npcs", "sbox_bonemanip_npc" ) pnl:CheckBox( "#bone_manipulate_players", "sbox_bonemanip_player" ) pnl:CheckBox( "#bone_manipulate_others", "sbox_bonemanip_misc" ) for id, t in SortedPairsByMemberValue( ConVarsLimits, "label" ) do pnl:NumSlider( t.label, t.command, t.min, t.max, 0 ):SetHeight( 16 ) -- This makes the controls all bunched up like how we want end end local function PhysgunSettings( pnl ) pnl:Help( "#utilities.physgunsettings" ) local ConVarsDefault = { physgun_halo = "1", physgun_drawbeams = "1", effects_freeze = "1", effects_unfreeze = "1", gm_snapgrid = "0", gm_snapangles = "45", physgun_rotation_sensitivity = "0.05", physgun_wheelspeed = "10" } LoadInConvarDefaults( ConVarsDefault ) pnl:ToolPresets( "util_physgun", ConVarsDefault ) pnl:CheckBox( "#utilities.physgun_halo", "physgun_halo" ) pnl:CheckBox( "#utilities.physgun_drawbeams", "physgun_drawbeams" ) pnl:CheckBox( "#menubar.drawing.freeze", "effects_freeze" ) pnl:CheckBox( "#menubar.drawing.unfreeze", "effects_unfreeze" ) pnl:NumSlider( "#utilities.gm_snapgrid", "gm_snapgrid", 0, 128, 0 ) pnl:NumSlider( "#utilities.gm_snapangles", "gm_snapangles", 5, 90, 0 ) pnl:NumSlider( "#utilities.physgun_rotation_sensitivity", "physgun_rotation_sensitivity", 0.01, 1, 2 ) pnl:NumSlider( "#utilities.physgun_wheelspeed", "physgun_wheelspeed", 0, 50, 0 ) end local function PhysgunSVSettings( pnl ) pnl:Help( "#utilities.physgunsvsettings" ) local ConVarsDefault = { physgun_limited = "0", physgun_maxrange = "4096", physgun_teleportDistance = "0", physgun_maxSpeed = "5000", physgun_maxAngular = "5000", physgun_timeToArrive = "0.05", physgun_timeToArriveRagdoll = "0.1" } LoadInConvarDefaults( ConVarsDefault ) pnl:ToolPresets( "util_physgun_sv", ConVarsDefault ) pnl:CheckBox( "#utilities.physgun_limited", "physgun_limited" ) pnl:ControlHelp( "#utilities.physgun_limited.help" ):DockMargin( 32, 4, 32, 8 ) -- 4 extra on top pnl:NumSlider( "#utilities.physgun_maxrange", "physgun_maxrange", 128, 8192, 0 ) pnl:NumSlider( "#utilities.physgun_tpdist", "physgun_teleportdistance", 0, 10000, 0 ) pnl:NumSlider( "#utilities.physgun_maxspeed", "physgun_maxspeed", 0, 10000, 0 ) pnl:NumSlider( "#utilities.physgun_maxangular", "physgun_maxangular", 0, 10000, 0 ) pnl:NumSlider( "#utilities.physgun_timetoarrive", "physgun_timetoarrive", 0, 2, 2 ) pnl:NumSlider( "#utilities.physgun_timetoarriveragdoll", "physgun_timetoarriveragdoll", 0, 2, 2 ) pnl:ControlHelp( "#utilities.physgun_timetoarriveragdoll.help" ) end local function PlayerOptions( pnl ) pnl:Help( "#smwidget.playermodel_title" ) pnl:Button( "#smwidget.playermodel_title", "open_playermodel_selector" ) end -- Tool Menu hook.Add( "PopulateToolMenu", "PopulateUtilityMenus", function() spawnmenu.AddToolMenuOption( "Utilities", "User", "User_Cleanup", "#spawnmenu.utilities.cleanup", "", "", User_Cleanup ) spawnmenu.AddToolMenuOption( "Utilities", "User", "Undo", "#spawnmenu.utilities.undo", "", "", Undo ) spawnmenu.AddToolMenuOption( "Utilities", "User", "PhysgunSettings", "#spawnmenu.utilities.physgunsettings", "", "", PhysgunSettings ) spawnmenu.AddToolMenuOption( "Utilities", "User", "SandboxClientSettings", "#spawnmenu.utilities.sandbox_settings", "", "", SandboxClientSettings ) spawnmenu.AddToolMenuOption( "Utilities", "User", "PlayerModelSelector", "#smwidget.playermodel_title", "", "", PlayerOptions ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "Admin_Cleanup", "#spawnmenu.utilities.cleanup", "", "", User_Cleanup ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "ServerSettings", "#spawnmenu.utilities.server_settings", "", "", ServerSettings ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "SandboxSettings", "#spawnmenu.utilities.sandbox_settings", "", "", SandboxSettings ) spawnmenu.AddToolMenuOption( "Utilities", "Admin", "PhysgunSVSettings", "#spawnmenu.utilities.physgunsettings", "", "", PhysgunSVSettings ) end ) -- Categories hook.Add( "AddToolMenuCategories", "CreateUtilitiesCategories", function() spawnmenu.AddToolCategory( "Utilities", "User", "#spawnmenu.utilities.user" ) spawnmenu.AddToolCategory( "Utilities", "Admin", "#spawnmenu.utilities.admin" ) end )