function file.Read( filename, path ) if ( path == true ) then path = "GAME" end if ( path == nil || path == false ) then path = "DATA" end local f = file.Open( filename, "rb", path ) if ( !f ) then return nil end local str = f:Read( f:Size() ) f:Close() if ( !str ) then str = "" end return str end function file.Write( filename, contents ) local f = file.Open( filename, "wb", "DATA" ) if ( !f ) then return false end f:Write( contents ) f:Close() return true end function file.Append( filename, contents ) local f = file.Open( filename, "ab", "DATA" ) if ( !f ) then return false end f:Write( contents ) f:Close() return true end