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2026-03-15 14:54:49 +03:00

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"LightmappedGeneric"
{
// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
"$basetexture" "hl2_leak/Glass/glasswindow066f"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "hl2_leak/glass/glasswindow066f_mask"
"$translucent" 1
}