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2026-03-15 14:54:49 +03:00

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"VertexlitGeneric"
{
// Original shader: BaseTimesLightmapSelfIllum
"$basetexture" "hl2_leak/Glass/glasswindow015b"
"$selfillum" 1
"$surfaceprop" "glass"
"%keywords" "c17industrial,wasteland"
}