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2026-03-15 14:54:49 +03:00

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"VertexlitGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Metal/metalwall030a"
"$surfaceprop" "metal"
"$detail" "detail\metal_detail_01"
"$detailscale" "4.283"
"$detailblendfactor" .8
"$detailblendmode" "0"
}