Files
mmkrp_2026/gamemodes/base/gamemode/variable_edit.lua
2026-03-15 14:54:49 +03:00

33 lines
714 B
Lua

--
-- Called when we've received a call from a client who wants to edit
-- a particular entity.
--
function GM:VariableEdited( ent, ply, key, val, editor )
if ( !IsValid( ent ) ) then return end
if ( !IsValid( ply ) ) then return end
--
-- Check with the gamemode that we can edit the entity
--
local CanEdit = hook.Run( "CanEditVariable", ent, ply, key, val, editor )
if ( !CanEdit ) then return end
--
-- Actually apply the edited value
--
ent:EditValue( key, val )
end
--
-- Your gamemode should use this hook to allow/dissallow editing
-- By default only admins can edit entities.
--
function GM:CanEditVariable( ent, ply, key, val, editor )
return ply:IsAdmin() || game.SinglePlayer()
end