543 lines
27 KiB
Lua
543 lines
27 KiB
Lua
--[[-------------------------------------------------------------------------
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DarkRP config settings.
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-----------------------------------------------------------------------------
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This is the settings file of DarkRP. Every DarkRP setting is listed here.
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Warning:
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If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
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Don't worry about updating this file. If a new setting is added you can manually add them to this file.
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---------------------------------------------------------------------------]]
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--[[
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Toggle settings.
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Set to true or false.
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]]
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-- voice3D - Enable/disable 3DVoice is enabled.
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GM.Config.voice3D = true
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-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons.
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GM.Config.AdminsCopWeapons = false
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-- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false.
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GM.Config.adminBypassJobRestrictions = true
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-- Acts/Taunts - Enable/disable Taunts (e.g. act salute)
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GM.Config.allowActs = false
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-- allow people getting their own custom jobs.
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GM.Config.allowjobswitch = true
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-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
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GM.Config.allowrpnames = true
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-- allowsprays - Enable/disable the use of sprays on the server.
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GM.Config.allowsprays = true
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-- allowvehicleowning - Enable/disable whether people can own vehicles.
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GM.Config.allowvehicleowning = true
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-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
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GM.Config.allowvnocollide = false
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-- alltalk - Enable for global chat, disable for local chat.
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GM.Config.alltalk = false
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-- antimultirun - Disallow people joining your server(s) twice on the same account.
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GM.Config.antimultirun = true
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-- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
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GM.Config.autovehiclelock = false
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-- babygod - people spawn godded (prevent spawn killing).
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GM.Config.babygod = true
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-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e.
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GM.Config.canforcedooropen = true
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-- chatsounds - sounds are played when some things are said in chat.
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GM.Config.chatsounds = true
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-- chiefjailpos - Allow the Chief to set the jail positions.
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GM.Config.chiefjailpos = false
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-- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
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GM.Config.cit_propertytax = false
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-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props.
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GM.Config.copscanunfreeze = true
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-- copscanunweld - Enable/disable the ability of cops to unweld other people's props.
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GM.Config.copscanunweld = false
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-- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
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GM.Config.cpcanarrestcp = true
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-- currencyLeft - The position of the currency symbol. true for left, false for right.
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GM.Config.currencyLeft = true
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-- customjobs - Enable/disable the /job command (personalized job names).
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GM.Config.customjobs = true
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-- customspawns - Enable/disable whether custom spawns should be used.
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GM.Config.customspawns = true
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-- deathblack - Whether or not a player sees black on death.
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GM.Config.deathblack = false
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-- showdeaths - Display kill information in the upper right corner of everyone's screen.
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GM.Config.showdeaths = true
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-- deadtalk - Enable/disable whether people talk and use commands while dead.
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GM.Config.deadtalk = true
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-- deadvoice - Enable/disable whether people talk through the microphone while dead.
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GM.Config.deadvoice = true
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-- deathpov - Enable/disable whether people see their death in first person view.
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GM.Config.deathpov = false
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-- decalcleaner - Enable/Disable clearing every player's decals.
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GM.Config.decalcleaner = false
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-- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
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GM.Config.disallowClientsideScripts = false
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-- doorwarrants - Enable/disable Warrant requirement to enter property.
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GM.Config.doorwarrants = true
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-- dropmoneyondeath - Enable/disable whether people drop money on death.
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GM.Config.dropmoneyondeath = false
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-- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
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GM.Config.droppocketarrest = false
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-- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
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GM.Config.droppocketdeath = true
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-- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
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GM.Config.dropweapondeath = false
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-- Whether players can drop the weapons they spawn with.
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GM.Config.dropspawnedweapons = false
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-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
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GM.Config.dynamicvoice = true
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-- earthquakes - Enable/disable earthquakes.
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GM.Config.earthquakes = false
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-- enablebuypistol - Turn /buy on of off.
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GM.Config.enablebuypistol = true
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-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
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GM.Config.enforceplayermodel = true
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-- globalshow - Whether or not to display player info above players' heads in-game.
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GM.Config.globalshow = false
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-- ironshoot - Enable/disable whether people need iron sights to shoot.
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GM.Config.ironshoot = true
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-- showjob - Whether or not to display a player's job above their head in-game.
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GM.Config.showjob = true
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-- letters - Enable/disable letter writing / typing.
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GM.Config.letters = true
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-- license - Enable/disable People need a license to be able to pick up guns.
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GM.Config.license = false
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-- lockdown - Enable/Disable initiating lockdowns for mayors.
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GM.Config.lockdown = true
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-- lockpickfading - Enable/disable the lockpicking of fading doors.
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GM.Config.lockpickfading = true
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-- logging - Enable/disable logging everything that happens.
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GM.Config.logging = true
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-- lottery - Enable/disable creating lotteries for mayors.
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GM.Config.lottery = true
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-- showname - Whether or not to display a player's name above their head in-game.
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GM.Config.showname = true
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-- showhealth - Whether or not to display a player's health above their head in-game.
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GM.Config.showhealth = true
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-- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
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GM.Config.needwantedforarrest = false
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-- noguns - Enabling this feature bans Guns and Gun Dealers.
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GM.Config.noguns = false
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-- norespawn - Enable/Disable that people don't have to respawn when they change job.
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GM.Config.norespawn = true
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-- keepPickedUp - Enable/Disable keeping picked up weapons when switching jobs.
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GM.Config.keepPickedUp = false
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-- instantjob - Enable/Disable instantly respawning when norespawn is false
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GM.Config.instantjob = false
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-- npcarrest - Enable/disable arresting npc's.
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GM.Config.npcarrest = false
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-- ooc - Whether or not OOC tags are enabled.
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GM.Config.ooc = true
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-- propertytax - Enable/disable property tax.
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GM.Config.propertytax = false
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-- proppaying - Whether or not players should pay for spawning props.
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GM.Config.proppaying = false
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-- propspawning - Enable/disable props spawning. Applies to admins too.
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GM.Config.propspawning = true
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-- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
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GM.Config.removeclassitems = true
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-- removeondisconnect - Enable/disable shipments/microwaves/etc. removal when someone disconnects.
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GM.Config.removeondisconnect = true
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-- respawninjail - Enable/disable whether people can respawn in jail when they die.
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GM.Config.respawninjail = true
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-- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
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GM.Config.restrictallteams = false
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-- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
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GM.Config.restrictbuypistol = false
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-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped.
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GM.Config.restrictdrop = false
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-- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs.
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GM.Config.revokeLicenseOnJobChange = true
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-- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes.
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GM.Config.shouldResetLaws = false
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-- strictsuicide - Whether or not players should spawn where they suicided.
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GM.Config.strictsuicide = false
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-- telefromjail - Enable/disable teleporting from jail.
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GM.Config.telefromjail = true
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-- teletojail - Enable/disable teleporting to jail.
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GM.Config.teletojail = true
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-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
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GM.Config.unlockdoorsonstart = false
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-- voiceradius - Enable/disable local voice chat.
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GM.Config.voiceradius = true
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-- tax - Whether players pay taxes on their wallets.
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GM.Config.wallettax = false
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-- wantedrespawn - Whether players remain wanted on respawn.
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GM.Config.wantedrespawn = false
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-- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
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GM.Config.wantedsuicide = false
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-- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
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GM.Config.realisticfalldamage = true
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-- printeroverheat - Whether the default money printer can overheat on its own.
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GM.Config.printeroverheat = true
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-- weaponCheckerHideDefault - Hide default weapons when checking weapons.
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GM.Config.weaponCheckerHideDefault = true
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-- weaponCheckerHideNoLicense - Hide weapons that do not require a license.
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GM.Config.weaponCheckerHideNoLicense = false
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--[[
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Value settings
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]]
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-- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
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GM.Config.adminnpcs = 2
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-- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
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GM.Config.adminsents = 2
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-- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
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GM.Config.adminvehicles = 2
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-- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one, 3: everyone
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GM.Config.adminweapons = 1
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-- arrestspeed - Sets the max arrest speed.
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GM.Config.arrestspeed = 120
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-- babygodtime - How long the babygod lasts.
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GM.Config.babygodtime = 5
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-- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
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-- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
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GM.Config.chatsoundsdelay = 5
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-- deathfee - the amount of money someone drops when dead.
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GM.Config.deathfee = 30
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-- decaltimer - Sets the time to clear clientside decals (in seconds).
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GM.Config.decaltimer = 120
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-- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
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GM.Config.demotetime = 120
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-- doorcost - Sets the cost of a door.
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GM.Config.doorcost = 30
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-- EntitySpamTime - Antispam time between spawning entities.
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GM.Config.EntitySpamTime = 2
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-- entremovedelay - how long to wait before removing a bought entity after disconnect.
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GM.Config.entremovedelay = 0
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-- gunlabweapon - The weapon that the gunlab spawns.
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GM.Config.gunlabweapon = "weapon_p2282"
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-- jailtimer - Sets the jailtimer (in seconds).
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GM.Config.jailtimer = 120
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-- lockdowndelay - The amount of time a mayor must wait before starting the next lockdown.
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GM.Config.lockdowndelay = 120
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-- maxadvertbillboards - The maximum number of /advert billboards a player can place.
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GM.Config.maxadvertbillboards = 3
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-- maxCheques - The maximum number of cheques someone can write
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GM.Config.maxCheques = 0
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-- maxdoors - Sets the max amount of doors one can own.
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GM.Config.maxdoors = 20
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-- maxdrugs - Sets max drugs.
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GM.Config.maxdrugs = 2
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-- maxfoods - Sets the max food cartons per Microwave owner.
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GM.Config.maxfoods = 2
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-- maxfooditems - Sets the max amount of food items a player can buy from the F4 menu.
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GM.Config.maxfooditems = 20
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-- maxlawboards - The maximum number of law boards the mayor can place.
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GM.Config.maxlawboards = 2
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-- maxletters - Sets max letters.
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GM.Config.maxletters = 10
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-- maxlotterycost - Maximum payment the mayor can set to join a lottery.
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GM.Config.maxlotterycost = 250
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-- maxvehicles - Sets how many vehicles one can buy.
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GM.Config.maxvehicles = 5
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-- microwavefoodcost - Sets the sale price of Microwave Food.
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GM.Config.microwavefoodcost = 30
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-- gunlabguncost - Sets the initial price of a gun from a gunlab. Note that the
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-- gunlab owner can change this price.
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GM.Config.gunlabguncost = 200
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-- druglabdrugcost - Sets the initial price of drugs from a drugs lab. Note that
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-- the drugs lab owner can change this price.
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GM.Config.druglabdrugcost = 100
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-- minlotterycost - Minimum payment the mayor can set to join a lottery.
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GM.Config.minlotterycost = 30
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-- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable.
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GM.Config.moneyRemoveTime = 600
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-- mprintamount - Value of the money printed by the money printer.
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GM.Config.mprintamount = 250
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-- normalsalary - Sets the starting salary for newly joined players.
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GM.Config.normalsalary = 45
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-- npckillpay - Sets the money given for each NPC kill.
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GM.Config.npckillpay = 10
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-- paydelay - Sets how long it takes before people get salary.
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GM.Config.paydelay = 160
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-- pocketitems - Sets the amount of objects the pocket can carry.
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GM.Config.pocketitems = 10
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-- pricecap - The maximum price of items (using /price).
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GM.Config.pricecap = 500
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-- pricemin - The minimum price of items (using /price).
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GM.Config.pricemin = 50
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-- propcost - How much prop spawning should cost (prop paying must be enabled for this to have an effect).
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GM.Config.propcost = 10
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-- quakechance - Chance of an earthquake happening.
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GM.Config.quakechance = 4000
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-- respawntime - Minimum amount of seconds a player has to wait before respawning.
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GM.Config.respawntime = 1
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-- changejobtime - Minimum amount of seconds a player has to wait before changing job.
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GM.Config.changejobtime = 10
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-- runspeed - Sets the max running speed.
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GM.Config.runspeed = 240
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-- runspeed - Sets the max running speed for CP teams.
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GM.Config.runspeedcp = 255
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-- searchtime - Number of seconds for which a search warrant is valid.
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GM.Config.searchtime = 30
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-- ShipmentSpamTime - Antispam time between spawning shipments.
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GM.Config.ShipmentSpamTime = 3
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-- shipmenttime - The number of seconds it takes for a shipment to spawn.
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GM.Config.shipmentspawntime = 10
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-- startinghealth - the health when you spawn.
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GM.Config.startinghealth = 100
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-- startingmoney - your wallet when you join for the first time.
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GM.Config.startingmoney = 20000
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-- stunstickdamage - amount of damage the stunstick will do to entities.
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-- When between 0 and 1, the damage is relative, where 1 takes the entire health of the entity.
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-- When above 1, the damage is absolute
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GM.Config.stunstickdamage = 1000
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-- vehiclecost - Sets the cost of a vehicle (To own it).
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GM.Config.vehiclecost = 40
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-- wallettaxmax - Maximum percentage of tax to be paid.
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GM.Config.wallettaxmax = 5
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-- wallettaxmin - Minimum percentage of tax to be paid.
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GM.Config.wallettaxmin = 1
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-- wallettaxtime - Time in seconds between taxing players. Requires server restart.
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GM.Config.wallettaxtime = 600
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-- wantedtime - Number of seconds for which a player is wanted for.
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GM.Config.wantedtime = 120
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-- walkspeed - Sets the max walking speed.
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GM.Config.walkspeed = 160
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-- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
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GM.Config.falldamagedamper = 15
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-- falldamageamount - The base damage taken from falling for static fall damage. Default is 10.
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GM.Config.falldamageamount = 10
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-- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely (minimum 3, default 22).
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GM.Config.printeroverheatchance = 22
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-- printerreward - Reward for destroying a money printer.
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GM.Config.printerreward = 950
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--[[---------------------------------------------------------------------------
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Chat distance settings
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Distance is in source units (similar to inches)
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---------------------------------------------------------------------------]]
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GM.Config.talkDistance = 250
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GM.Config.whisperDistance = 90
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GM.Config.yellDistance = 550
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GM.Config.meDistance = 250
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GM.Config.voiceDistance = 550
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--[[---------------------------------------------------------------------------
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Other settings
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---------------------------------------------------------------------------]]
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-- The classname of money packets. Use this to create your own money entity!
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-- Note: the money packet must support the "Setamount" method (or the amount DTVar).
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GM.Config.MoneyClass = "spawned_money"
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-- In case you do wish to keep the default money, but change the model, this option is the way to go:
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GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
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-- You can set your own, custom sound to be played for all players whenever a lockdown is initiated.
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-- Note: Remember to include the folder where the sound file is located.
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GM.Config.lockdownsound = "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
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-- The skin DarkRP uses. Set to "default" to use the GMod default derma theme.
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GM.Config.DarkRPSkin = "DarkRP"
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GM.Config.currency = "$"
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GM.Config.currencyThousandSeparator = ","
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GM.Config.chatCommandPrefix = "/"
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GM.Config.F1MenuHelpPage = "https://darkrp.miraheze.org/wiki/Main_Page"
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GM.Config.F1MenuHelpPageTitle = "DarkRP Wiki"
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-- The sound that plays when you get a DarkRP notification
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GM.Config.notificationSound = "buttons/lightswitch2.wav"
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-- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
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GM.Config.DefaultPlayerGroups = {
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["STEAM_0:0:00000000"] = "superadmin",
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["STEAM_0:0:11111111"] = "admin",
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}
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-- Custom modules in this addon that are disabled.
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GM.Config.DisabledCustomModules = {
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["hudreplacement"] = false,
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["extraf4tab"] = false,
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}
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-- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped.
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GM.Config.DisallowDrop = {
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["arrest_stick"] = true,
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["door_ram"] = true,
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["gmod_camera"] = true,
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["gmod_tool"] = true,
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["keys"] = true,
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["lockpick"] = true,
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["med_kit"] = true,
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["pocket"] = true,
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["stunstick"] = true,
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["unarrest_stick"] = true,
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["weapon_keypadchecker"] = true,
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["weapon_physcannon"] = true,
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["weapon_physgun"] = true,
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["weaponchecker"] = true,
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}
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-- The list of weapons people spawn with.
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GM.Config.DefaultWeapons = {
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"keys",
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"weapon_physcannon",
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"gmod_camera",
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"gmod_tool",
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"itemstore_pickup",
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"weapon_physgun",
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}
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-- Override categories.
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-- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles.
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-- Use this only to override the categories of _default_ things.
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-- This will NOT work for your own custom stuff.
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-- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
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GM.Config.CategoryOverride = {
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-- jobs = {
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-- ["Citizen"] = "Citizens",
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-- ["Hobo"] = "Citizens",
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-- ["Gun Dealer"] = "Citizens",
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-- ["Medic"] = "Citizens",
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-- ["Civil Protection"] = "Civil Protection",
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-- ["Gangster"] = "Gangsters",
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-- ["Mob boss"] = "Gangsters",
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-- ["Civil Protection Chief"] = "Civil Protection",
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-- ["Mayor"] = "Civil Protection",
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-- },
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-- entities = {
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-- ["Drug lab"] = "Other",
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-- ["Money printer"] = "Other",
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-- ["Gun lab"] = "Other",
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-- },
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-- shipments = {
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-- ["AK47"] = "Rifles",
|
|
-- ["MP5"] = "Rifles",
|
|
-- ["M4"] = "Rifles",
|
|
-- ["Mac 10"] = "Other",
|
|
-- ["Pump shotgun"] = "Shotguns",
|
|
-- ["Sniper rifle"] = "Snipers",
|
|
|
|
-- },
|
|
-- weapons = {
|
|
-- ["Desert eagle"] = "Pistols",
|
|
-- ["Fiveseven"] = "Pistols",
|
|
-- ["Glock"] = "Pistols",
|
|
-- ["P228"] = "Pistols",
|
|
-- },
|
|
-- vehicles = {}, -- There are no default vehicles.
|
|
-- ammo = {
|
|
-- ["Pistol ammo"] = "Other",
|
|
-- ["Shotgun ammo"] = "Other",
|
|
-- ["Rifle ammo"] = "Other",
|
|
-- },
|
|
}
|
|
|
|
-- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminsCopWeapons.
|
|
GM.Config.AdminWeapons = {
|
|
"weapon_keypadchecker",
|
|
}
|
|
|
|
-- These are the default laws, they're unchangeable in-game.
|
|
GM.Config.DefaultLaws = {
|
|
"Нелья пиздиться без причины.",
|
|
"Нельзя грабить воровать.",
|
|
"Маники и накрота запрещены.",
|
|
}
|
|
|
|
GM.Config.PocketBlacklist = {
|
|
["fadmin_jail"] = true,
|
|
["meteor"] = true,
|
|
["door"] = true,
|
|
["func_"] = true,
|
|
["player"] = true,
|
|
["beam"] = true,
|
|
["worldspawn"] = true,
|
|
["env_"] = true,
|
|
["path_"] = true,
|
|
["prop_physics"] = true,
|
|
["money_printer"] = true,
|
|
["gunlab"] = true,
|
|
["prop_dynamic"] = true,
|
|
["prop_vehicle_prisoner_pod"] = true,
|
|
["keypad_wire"] = true,
|
|
["gmod_button"] = true,
|
|
["gmod_rtcameraprop"] = true,
|
|
["gmod_cameraprop"] = true,
|
|
["gmod_dynamite"] = true,
|
|
["gmod_thruster"] = true,
|
|
["gmod_light"] = true,
|
|
["gmod_lamp"] = true,
|
|
["gmod_emitter"] = true,
|
|
}
|
|
|
|
-- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
|
|
-- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense.
|
|
-- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
|
|
-- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua).
|
|
-- The format of this config is similar to GM.Config.DisallowDrop.
|
|
GM.Config.noStripWeapons = {
|
|
|
|
}
|
|
|
|
-- The entities listed here will not be removed when a player changes their job.
|
|
-- This only applies when removeclassitems is set to true.
|
|
-- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity.
|
|
GM.Config.preventClassItemRemoval = {
|
|
["gunlab"] = false,
|
|
["microwave"] = false,
|
|
["spawned_shipment"] = false,
|
|
}
|
|
|
|
-- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
|
|
GM.Config.allowedProperties = {
|
|
remover = true,
|
|
ignite = false,
|
|
extinguish = true,
|
|
keepupright = true,
|
|
gravity = true,
|
|
collision = true,
|
|
skin = true,
|
|
bodygroups = true,
|
|
}
|
|
|
|
--[[---------------------------------------------------------------------------
|
|
F4 menu
|
|
---------------------------------------------------------------------------]]
|
|
-- hide the items that you can't buy and the jobs you can't get (instead of graying them out).
|
|
-- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason.
|
|
GM.Config.hideNonBuyable = false
|
|
|
|
-- Hide only the items that you have the wrong job for (or for which the customCheck says no).
|
|
-- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy.
|
|
-- but you won't see gundealer shipments when you have the citizen job.
|
|
GM.Config.hideTeamUnbuyable = true
|
|
|
|
--[[---------------------------------------------------------------------------
|
|
AFK module
|
|
---------------------------------------------------------------------------]]
|
|
-- The time of inactivity before being demoted.
|
|
GM.Config.afkdemotetime = 600
|
|
-- Prevent people from spamming AFK.
|
|
GM.Config.AFKDelay = 300
|
|
|
|
--[[---------------------------------------------------------------------------
|
|
Hitmenu module
|
|
---------------------------------------------------------------------------]]
|
|
-- The minimum price for a hit.
|
|
GM.Config.minHitPrice = 200
|
|
-- The maximum price for a hit.
|
|
GM.Config.maxHitPrice = 50000
|
|
-- The minimum distance between a hitman and his customer when they make the deal.
|
|
GM.Config.minHitDistance = 150
|
|
-- The text that tells the player he can press use on the hitman to request a hit.
|
|
GM.Config.hudText = "I am a hitman.\nPress E on me to request a hit!"
|
|
-- The text above a hitman when he's got a hit.
|
|
GM.Config.hitmanText = "Hit\naccepted!"
|
|
-- The cooldown time for a hit target (so they aren't spam killed).
|
|
GM.Config.hitTargetCooldown = 120
|
|
-- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted).
|
|
GM.Config.hitCustomerCooldown = 240
|
|
|
|
--[[---------------------------------------------------------------------------
|
|
Hungermod module
|
|
---------------------------------------------------------------------------]]
|
|
-- hungerspeed <Amount> - Set the rate at which players will become hungry (2 is the default).
|
|
GM.Config.hungerspeed = 2
|
|
-- starverate <Amount> - How much health that is taken away every second the player is starving (3 is the default).
|
|
GM.Config.starverate = 3
|