Files
2026-03-15 14:54:49 +03:00

140 lines
5.2 KiB
Lua

DarkRP.ClientsideDarkRPVars = DarkRP.ClientsideDarkRPVars or {}
--[[---------------------------------------------------------------------------
Interface
---------------------------------------------------------------------------]]
local pmeta = FindMetaTable("Player")
-- This function is made local to optimise getDarkRPVar, which is called often
-- enough to warrant optimizing. See https://github.com/FPtje/DarkRP/pull/3212
local get_user_id = pmeta.UserID
function pmeta:getDarkRPVar(var, fallback)
local user_id = get_user_id(self)
-- Special case: when in the EntityRemoved hook, UserID returns -1. In this
-- case, hope that we still have a stored userID lying around somewhere.
-- See https://github.com/FPtje/DarkRP/pull/3270
if user_id == -1 then
user_id = self._darkrp_stored_user_id_for_entity_removed_hook
end
local vars = DarkRP.ClientsideDarkRPVars[user_id]
if vars == nil then return fallback end
local results = vars[var]
if results == nil then return fallback end
return results
end
--[[---------------------------------------------------------------------------
Retrieve the information of a player var
---------------------------------------------------------------------------]]
local function RetrievePlayerVar(userID, var, value)
local ply = Player(userID)
DarkRP.ClientsideDarkRPVars[userID] = DarkRP.ClientsideDarkRPVars[userID] or {}
hook.Call("DarkRPVarChanged", nil, ply, var, DarkRP.ClientsideDarkRPVars[userID][var], value)
DarkRP.ClientsideDarkRPVars[userID][var] = value
-- Backwards compatibility
if IsValid(ply) then
ply.DarkRPVars = DarkRP.ClientsideDarkRPVars[userID]
end
end
--[[---------------------------------------------------------------------------
Retrieve a player var.
Read the usermessage and attempt to set the DarkRP var
---------------------------------------------------------------------------]]
local function doRetrieve()
local userID = net.ReadUInt(16)
local var, value = DarkRP.readNetDarkRPVar()
RetrievePlayerVar(userID, var, value)
end
net.Receive("DarkRP_PlayerVar", doRetrieve)
--[[---------------------------------------------------------------------------
Retrieve the message to remove a DarkRPVar
---------------------------------------------------------------------------]]
local function doRetrieveRemoval()
local userID = net.ReadUInt(16)
local vars = DarkRP.ClientsideDarkRPVars[userID] or {}
local var = DarkRP.readNetDarkRPVarRemoval()
local ply = Player(userID)
hook.Call("DarkRPVarChanged", nil, ply, var, vars[var], nil)
vars[var] = nil
end
net.Receive("DarkRP_PlayerVarRemoval", doRetrieveRemoval)
--[[---------------------------------------------------------------------------
Initialize the DarkRPVars at the start of the game
---------------------------------------------------------------------------]]
local function InitializeDarkRPVars(len)
local plyCount = net.ReadUInt(8)
for i = 1, plyCount, 1 do
local userID = net.ReadUInt(16)
local varCount = net.ReadUInt(DarkRP.DARKRP_ID_BITS + 2)
for j = 1, varCount, 1 do
local var, value = DarkRP.readNetDarkRPVar()
RetrievePlayerVar(userID, var, value)
end
end
end
net.Receive("DarkRP_InitializeVars", InitializeDarkRPVars)
timer.Simple(0, fp{RunConsoleCommand, "_sendDarkRPvars"})
net.Receive("DarkRP_DarkRPVarDisconnect", function(len)
local userID = net.ReadUInt(16)
local ply = Player(userID)
-- If the player is already gone, then immediately clear the data and move on.
if not IsValid(ply) then
DarkRP.ClientsideDarkRPVars[userID] = nil
return
end
-- Otherwise, we need to wait until the player is actually removed
-- clientside. The net message may come in _much_ earlier than the message
-- that the player disconnected and should therefore be removed.
local hook_name = "darkrp_remove_darkrp_var_" .. userID
-- Workaround: the player's user ID is -1 in the EntityRemoved hook. This
-- stores the user ID in a separate variable so that it is still accessible.
-- See https://github.com/Facepunch/garrysmod-issues/issues/6117
--
-- This will allow getDarkRPVar to keep working
if IsValid(ply) then
ply._darkrp_stored_user_id_for_entity_removed_hook = userID
end
hook.Add("EntityRemoved", hook_name, function(ent)
if ent ~= ply then return end
hook.Remove("EntityRemoved", hook_name)
-- Placing this in a timer allows for the rest of the hook runners to
-- still use the DarkRPVars until the entity is _really_ gone.
-- See https://github.com/FPtje/DarkRP/pull/3270
timer.Simple(0, function()
DarkRP.ClientsideDarkRPVars[userID] = nil
end)
end)
end)
--[[---------------------------------------------------------------------------
Request the DarkRPVars when they haven't arrived
---------------------------------------------------------------------------]]
timer.Create("DarkRPCheckifitcamethrough", 15, 0, function()
for _, v in ipairs(player.GetAll()) do
if v:getDarkRPVar("rpname") then continue end
RunConsoleCommand("_sendDarkRPvars")
return
end
timer.Remove("DarkRPCheckifitcamethrough")
end)