Files
mmkrp_2026/gamemodes/terrortown/entities/weapons/weapon_ttt_smokegrenade.lua
2026-03-15 14:54:49 +03:00

34 lines
829 B
Lua

AddCSLuaFile()
SWEP.HoldType = "grenade"
if CLIENT then
SWEP.PrintName = "grenade_smoke"
SWEP.Slot = 3
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.Icon = "vgui/ttt/icon_nades"
SWEP.IconLetter = "Q"
end
SWEP.Base = "weapon_tttbasegrenade"
SWEP.WeaponID = AMMO_SMOKE
SWEP.Kind = WEAPON_NADE
SWEP.UseHands = true
SWEP.ViewModel = "models/weapons/cstrike/c_eq_smokegrenade.mdl"
SWEP.WorldModel = "models/weapons/w_eq_smokegrenade.mdl"
SWEP.Weight = 5
SWEP.AutoSpawnable = true
SWEP.Spawnable = true
-- really the only difference between grenade weapons: the model and the thrown
-- ent.
function SWEP:GetGrenadeName()
return "ttt_smokegrenade_proj"
end