47 lines
1.1 KiB
Lua
47 lines
1.1 KiB
Lua
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local SobelMaterial = Material( "pp/sobel" )
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SobelMaterial:SetTexture( "$fbtexture", render.GetScreenEffectTexture() )
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local pp_sobel = CreateClientConVar( "pp_sobel", "0", false, false )
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local pp_sobel_threshold = CreateClientConVar( "pp_sobel_threshold", "0.11", true, false )
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function DrawSobel( threshold )
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render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() )
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-- update threshold value
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SobelMaterial:SetFloat( "$threshold", threshold )
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render.SetMaterial( SobelMaterial )
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render.DrawScreenQuad()
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end
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hook.Add( "RenderScreenspaceEffects", "RenderSobel", function()
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if ( !pp_sobel:GetBool() ) then return end
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if ( !GAMEMODE:PostProcessPermitted( "sobel" ) ) then return end
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DrawSobel( pp_sobel_threshold:GetFloat() )
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end )
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list.Set( "PostProcess", "#sobel_pp", {
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icon = "gui/postprocess/sobel.png",
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convar = "pp_sobel",
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category = "#shaders_pp",
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cpanel = function( CPanel )
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CPanel:Help( "#sobel_pp.desc" )
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CPanel:CheckBox( "#sobel_pp.enable", "pp_sobel" )
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CPanel:ToolPresets( "sobel", { pp_sobel_threshold = "0.11" } )
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CPanel:NumSlider( "#sobel_pp.threshold", "pp_sobel_threshold", 0, 1 )
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end
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} )
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