72 lines
1.9 KiB
Lua
72 lines
1.9 KiB
Lua
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local InnerCorner8 = surface.GetTextureID( "gui/icorner8" )
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local PANEL = {}
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AccessorFunc( PANEL, "m_Color", "Color" )
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AccessorFunc( PANEL, "m_Type", "Type" )
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function PANEL:Init()
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self:SetColor( color_white )
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self:SetMouseInputEnabled( false )
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self:SetKeyboardInputEnabled( false )
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self:SetType( 1 )
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end
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function PANEL:PaintInnerCorners( size )
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local w, h = self:GetSize()
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surface.SetTexture( InnerCorner8 )
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surface.DrawTexturedRectRotated( size * 0.5, size * 0.5, size, size, 0 )
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surface.DrawTexturedRectRotated( w - size * 0.5, size * 0.5, size, size, -90 )
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surface.DrawTexturedRectRotated( w - size * 0.5, h - size * 0.5, size, size, 180 )
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surface.DrawTexturedRectRotated( size * 0.5, h - size * 0.5, size, size, 90 )
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end
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function PANEL:PaintDifferentColours( cola, colb, colc, cold, size )
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local w, h = self:GetSize()
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surface.SetTexture( InnerCorner8 )
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surface.SetDrawColor( cola.r, cola.g, cola.b, cola.a )
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surface.DrawTexturedRectRotated( size * 0.5, size * 0.5, size, size, 0 )
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surface.SetDrawColor( colb.r, colb.g, colb.b, colb.a )
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surface.DrawTexturedRectRotated( w - size * 0.5, size * 0.5, size, size, -90 )
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surface.SetDrawColor( colc.r, colc.g, colc.b, colc.a )
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surface.DrawTexturedRectRotated( w - size * 0.5, h - size * 0.5, size, size, 180 )
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surface.SetDrawColor( cold.r, cold.g, cold.b, cold.a )
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surface.DrawTexturedRectRotated( size * 0.5, h - size * 0.5, size, size, 90 )
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end
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function PANEL:Paint()
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self:SetPos( 0, 0 )
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self:SetSize( self:GetParent():GetSize() )
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surface.SetDrawColor( self.m_Color.r, self.m_Color.g, self.m_Color.b, self.m_Color.a )
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if ( self.m_Type == 1 ) then
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return self:PaintInnerCorners( 8 )
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end
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if ( self.m_Type == 2 ) then
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return self:PaintInnerCorners( 4 )
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end
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if ( self.m_Type == 3 ) then
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local c = Color( 40, 40, 40, 255 )
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return self:PaintDifferentColours( c, c, self.m_Color, self.m_Color, 8 )
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end
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return true
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end
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derma.DefineControl( "DPanelOverlay", "", PANEL, "DPanel" )
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