Files
mmkrp_2026/addons/qwb/lua/weapons/qwb_ump45.lua
2026-03-15 14:54:49 +03:00

69 lines
1.5 KiB
Lua

AddCSLuaFile()
SWEP.Base = 'weapon_base_qwb'
SWEP.WorldModel = 'models/weapons/w_smg_ump45.mdl'
SWEP.PrintName = 'UMP-45'
SWEP.Category = 'qurs\' weapons base'
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.IronsightOffset = Vector(-6, -0.88, 5.7)
SWEP.IronsightAngle = Angle(0, -2, 0)
SWEP.IronsightZNear = 0.4
SWEP.Primary.Sound = 'Weapon_UMP45.Single'
SWEP.Primary.Damage = 5
SWEP.Primary.NumShots = 1
SWEP.Primary.Spread = 0.01
SWEP.Primary.Delay = 0.1
SWEP.Primary.ClipSize = 30
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = 'SMG1'
SWEP.Recoil = 2
SWEP.HorizontalRecoil = 6.5
SWEP.HoldType = 'smg'
SWEP.ShellType = '57'
SWEP.ShellOffset = Vector(-5, 1, 1.5)
SWEP.ShellVelocity = 65
SWEP.AimSound = Sound('weapons/ammopickup.wav')
-- Attachments
SWEP.Attachments = {
sights = {
holo_sight = {
name = 'Holo sight',
mdl = 'models/attachment/crysis_holo.mdl',
pos = Vector(-3, 1.3, 6.95),
ang = Angle(-10, 0, 0),
scale = 1,
sightCameraOffset = Vector(0, 0, 0.5),
sightCameraAngleOffset = Angle(),
},
optical_sight = {
name = 'Optical sight',
mdl = 'models/attachment/crysis_holo.mdl',
pos = Vector(-3, 1.3, 6.95),
ang = Angle(-10, 0, 0),
scale = 1,
sightCameraOffset = Vector(0, 0, 0.5),
sightCameraAngleOffset = Angle(),
opticPos = Vector(3.5, -0.3, 1.75), -- the position of the rendered crosshair relative to the attachment model
opticAng = Angle(-90, 0, 0),
opticSize = {80, 80},
opticFOV = 5,
},
},
}