Files
mmkrp_2026/gamemodes/darkrp/gamemode/modules/base/sv_util.lua
2026-03-15 14:54:49 +03:00

236 lines
7.9 KiB
Lua

function DarkRP.notify(ply, msgtype, len, msg)
if not istable(ply) then
if not IsValid(ply) then
-- Dedicated server console
print(msg)
return
end
ply = {ply}
end
local rcp = RecipientFilter()
for _, v in pairs(ply) do
rcp:AddPlayer(v)
end
if hook.Run("onNotify", rcp:GetPlayers(), msgtype, len, msg) == true then return end
umsg.Start("_Notify", rcp)
umsg.String(msg)
umsg.Short(msgtype)
umsg.Long(len)
umsg.End()
end
function DarkRP.notifyAll(msgtype, len, msg)
if hook.Run("onNotify", player.GetAll(), msgtype, len, msg) == true then return end
umsg.Start("_Notify")
umsg.String(msg)
umsg.Short(msgtype)
umsg.Long(len)
umsg.End()
end
function DarkRP.printMessageAll(msgtype, msg)
for _, v in ipairs(player.GetAll()) do
v:PrintMessage(msgtype, msg)
end
end
function DarkRP.printConsoleMessage(ply, msg)
if ply:EntIndex() == 0 then
print(msg)
else
ply:PrintMessage(HUD_PRINTCONSOLE, msg)
end
end
util.AddNetworkString("DarkRP_Chat")
function DarkRP.talkToRange(ply, PlayerName, Message, size)
local ents = player.GetHumans()
local col = team.GetColor(ply:Team())
local filter = {}
local plyPos = ply:EyePos()
local sizeSqr = size * size
for _, v in ipairs(ents) do
if (v:EyePos():DistToSqr(plyPos) <= sizeSqr) and (v == ply or hook.Run("PlayerCanSeePlayersChat", PlayerName .. ": " .. Message, false, v, ply) ~= false) then
table.insert(filter, v)
end
end
if PlayerName == ply:Nick() then PlayerName = "" end -- If it's just normal chat, why not cut down on networking and get the name on the client
net.Start("DarkRP_Chat")
net.WriteUInt(col.r, 8)
net.WriteUInt(col.g, 8)
net.WriteUInt(col.b, 8)
net.WriteString(PlayerName)
net.WriteEntity(ply)
net.WriteUInt(255, 8)
net.WriteUInt(255, 8)
net.WriteUInt(255, 8)
net.WriteString(Message)
net.Send(filter)
end
function DarkRP.talkToPerson(receiver, col1, text1, col2, text2, sender)
if not IsValid(receiver) then return end
if receiver:IsBot() then return end
local concatenatedText = (text1 or "") .. ": " .. (text2 or "")
if sender == receiver or hook.Run("PlayerCanSeePlayersChat", concatenatedText, false, receiver, sender) ~= false then
net.Start("DarkRP_Chat")
net.WriteUInt(col1.r, 8)
net.WriteUInt(col1.g, 8)
net.WriteUInt(col1.b, 8)
net.WriteString(text1)
sender = sender or Entity(0)
net.WriteEntity(sender)
col2 = col2 or color_black
net.WriteUInt(col2.r, 8)
net.WriteUInt(col2.g, 8)
net.WriteUInt(col2.b, 8)
net.WriteString(text2 or "")
net.Send(receiver)
end
end
function DarkRP.isEmpty(vector, ignore)
ignore = ignore or {}
local point = util.PointContents(vector)
local a = point ~= CONTENTS_SOLID
and point ~= CONTENTS_MOVEABLE
and point ~= CONTENTS_LADDER
and point ~= CONTENTS_PLAYERCLIP
and point ~= CONTENTS_MONSTERCLIP
if not a then return false end
local b = true
for _, v in ipairs(ents.FindInSphere(vector, 35)) do
if (v:IsNPC() or v:IsPlayer() or v:GetClass() == "prop_physics" or v.NotEmptyPos) and not table.HasValue(ignore, v) then
b = false
break
end
end
return a and b
end
function DarkRP.placeEntity(ent, tr, ply)
if IsValid(ply) then
local ang = ply:EyeAngles()
ang.pitch = 0
ang.yaw = ang.yaw + 180
ang.roll = 0
ent:SetAngles(ang)
end
local vFlushPoint = tr.HitPos - (tr.HitNormal * 512)
vFlushPoint = ent:NearestPoint(vFlushPoint)
vFlushPoint = ent:GetPos() - vFlushPoint
vFlushPoint = tr.HitPos + vFlushPoint
ent:SetPos(vFlushPoint)
end
--[[---------------------------------------------------------------------------
Find an empty position near the position given in the first parameter
pos - The position to use as a center for looking around
ignore - what entities to ignore when looking for the position (the position can be within the entity)
distance - how far to look
step - how big the steps are
area - the position relative to pos that should also be free
Performance: O(N^2) (The Lua part, that is, I don't know about the C++ counterpart)
Don't call this function too often or with big inputs.
---------------------------------------------------------------------------]]
function DarkRP.findEmptyPos(pos, ignore, distance, step, area)
if DarkRP.isEmpty(pos, ignore) and DarkRP.isEmpty(pos + area, ignore) then
return pos
end
for j = step, distance, step do
for i = -1, 1, 2 do -- alternate in direction
local k = j * i
-- Look North/South
if DarkRP.isEmpty(pos + Vector(k, 0, 0), ignore) and DarkRP.isEmpty(pos + Vector(k, 0, 0) + area, ignore) then
return pos + Vector(k, 0, 0)
end
-- Look East/West
if DarkRP.isEmpty(pos + Vector(0, k, 0), ignore) and DarkRP.isEmpty(pos + Vector(0, k, 0) + area, ignore) then
return pos + Vector(0, k, 0)
end
-- Look Up/Down
if DarkRP.isEmpty(pos + Vector(0, 0, k), ignore) and DarkRP.isEmpty(pos + Vector(0, 0, k) + area, ignore) then
return pos + Vector(0, 0, k)
end
end
end
return pos
end
local meta = FindMetaTable("Player")
function meta:applyPlayerClassVars(applyHealth)
local playerClass = baseclass.Get(player_manager.GetPlayerClass(self))
self:SetWalkSpeed(playerClass.WalkSpeed >= 0 and playerClass.WalkSpeed or GAMEMODE.Config.walkspeed)
self:SetRunSpeed(playerClass.RunSpeed >= 0 and playerClass.RunSpeed or (self:isCP() and GAMEMODE.Config.runspeedcp or GAMEMODE.Config.runspeed))
hook.Call("UpdatePlayerSpeed", GAMEMODE, self) -- Backwards compatitibly, do not use
self:SetCrouchedWalkSpeed(playerClass.CrouchedWalkSpeed)
self:SetDuckSpeed(playerClass.DuckSpeed)
self:SetUnDuckSpeed(playerClass.UnDuckSpeed)
self:SetJumpPower(playerClass.JumpPower)
self:AllowFlashlight(playerClass.CanUseFlashlight)
self:SetMaxHealth(playerClass.MaxHealth >= 0 and playerClass.MaxHealth or (tonumber(GAMEMODE.Config.startinghealth) or 100))
if applyHealth then
self:SetHealth(playerClass.StartHealth >= 0 and playerClass.StartHealth or (tonumber(GAMEMODE.Config.startinghealth) or 100))
end
self:SetArmor(playerClass.StartArmor)
self.dropWeaponOnDeath = playerClass.DropWeaponOnDie
self:SetNoCollideWithTeammates(playerClass.TeammateNoCollide)
self:SetAvoidPlayers(playerClass.AvoidPlayers)
hook.Call("playerClassVarsApplied", nil, self)
end
local function LookPersonUp(ply, cmd, args)
if not args[1] then
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("invalid_x", DarkRP.getPhrase("arguments"), ""))
return
end
local P = DarkRP.findPlayer(args[1])
if not IsValid(P) then
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("could_not_find", tostring(args[1])))
return
end
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("name", P:Nick()))
DarkRP.printConsoleMessage(ply, "Steam " .. DarkRP.getPhrase("name", P:SteamName()))
DarkRP.printConsoleMessage(ply, "Steam ID: " .. P:SteamID())
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("job", team.GetName(P:Team())))
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("kills", P:Frags()))
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("deaths", P:Deaths()))
CAMI.PlayerHasAccess(ply, "DarkRP_AdminCommands", function(access)
if not access then return end
DarkRP.printConsoleMessage(ply, DarkRP.getPhrase("wallet", DarkRP.formatMoney(P:getDarkRPVar("money")), ""))
end)
end
concommand.Add("rp_lookup", LookPersonUp)