198 lines
5.6 KiB
Lua
198 lines
5.6 KiB
Lua
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TOOL.Category = "Construction"
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TOOL.Name = "#tool.button.name"
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TOOL.ClientConVar[ "model" ] = "models/maxofs2d/button_05.mdl"
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TOOL.ClientConVar[ "keygroup" ] = "37"
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TOOL.ClientConVar[ "description" ] = ""
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TOOL.ClientConVar[ "toggle" ] = "1"
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TOOL.Information = {
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{ name = "left" },
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{ name = "right" }
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}
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cleanup.Register( "buttons" )
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local function IsValidButtonModel( model )
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for mdl, _ in pairs( list.Get( "ButtonModels" ) ) do
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if ( mdl:lower() == model:lower() ) then return true end
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end
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return false
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end
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function TOOL:RightClick( trace, worldweld )
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if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return false end
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if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
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if ( CLIENT ) then return true end
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local model = self:GetClientInfo( "model" )
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local key = self:GetClientNumber( "keygroup" )
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local description = self:GetClientInfo( "description" )
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local toggle = self:GetClientNumber( "toggle" ) == 1
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local ply = self:GetOwner()
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-- If we shot a button change its settings
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if ( IsValid( trace.Entity ) && trace.Entity:GetClass() == "gmod_button" && trace.Entity:GetPlayer() == ply ) then
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trace.Entity:SetKey( key )
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trace.Entity:SetLabel( description )
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trace.Entity:SetIsToggle( toggle )
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return true
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end
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-- Check the model's validity
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if ( !util.IsValidModel( model ) || !util.IsValidProp( model ) || !IsValidButtonModel( model ) ) then return false end
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if ( !self:GetWeapon():CheckLimit( "buttons" ) ) then return false end
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local Ang = trace.HitNormal:Angle()
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Ang.pitch = Ang.pitch + 90
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local button = MakeButton( ply, model, Ang, trace.HitPos, key, description, toggle )
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if ( !IsValid( button ) ) then return false end
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local min = button:OBBMins()
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button:SetPos( trace.HitPos - trace.HitNormal * min.z )
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undo.Create( "gmod_button" )
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undo.AddEntity( button )
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if ( worldweld && trace.Entity != NULL ) then
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local weld = constraint.Weld( button, trace.Entity, 0, trace.PhysicsBone, 0, 0, true )
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if ( IsValid( weld ) ) then
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ply:AddCleanup( "buttons", weld )
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undo.AddEntity( weld )
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end
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if ( IsValid( button:GetPhysicsObject() ) ) then button:GetPhysicsObject():EnableCollisions( false ) end
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button:SetCollisionGroup( COLLISION_GROUP_WORLD )
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button.nocollide = true
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end
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undo.SetPlayer( ply )
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undo.Finish()
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return true
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end
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function TOOL:LeftClick( trace )
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return self:RightClick( trace, true )
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end
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if ( SERVER ) then
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function MakeButton( ply, model, ang, pos, key, description, toggle, nocollide, Data )
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if ( IsValid( ply ) && !ply:CheckLimit( "buttons" ) ) then return NULL end
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if ( !IsValidButtonModel( model ) ) then return NULL end
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local button = ents.Create( "gmod_button" )
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if ( !IsValid( button ) ) then return NULL end
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duplicator.DoGeneric( button, Data )
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button:SetModel( model ) -- Backwards compatible for addons directly calling this function
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button:SetAngles( ang )
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button:SetPos( pos )
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button:Spawn()
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DoPropSpawnedEffect( button )
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duplicator.DoGenericPhysics( button, ply, Data )
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button:SetPlayer( ply )
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button:SetKey( key )
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button:SetLabel( description )
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button:SetIsToggle( toggle )
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if ( nocollide == true ) then
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if ( IsValid( button:GetPhysicsObject() ) ) then button:GetPhysicsObject():EnableCollisions( false ) end
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button:SetCollisionGroup( COLLISION_GROUP_WORLD )
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end
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table.Merge( button:GetTable(), {
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key = key,
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pl = ply,
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toggle = toggle,
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nocollide = nocollide,
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description = description
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} )
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if ( IsValid( ply ) ) then
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ply:AddCount( "buttons", button )
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ply:AddCleanup( "buttons", button )
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end
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return button
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end
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duplicator.RegisterEntityClass( "gmod_button", MakeButton, "Model", "Ang", "Pos", "key", "description", "toggle", "nocollide", "Data" )
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end
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function TOOL:UpdateGhostButton( ent, ply )
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if ( !IsValid( ent ) ) then return end
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local trace = ply:GetEyeTrace()
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if ( !trace.Hit || IsValid( trace.Entity ) && ( trace.Entity:GetClass() == "gmod_button" || trace.Entity:IsPlayer() ) ) then
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ent:SetNoDraw( true )
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return
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end
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local ang = trace.HitNormal:Angle()
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ang.pitch = ang.pitch + 90
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local min = ent:OBBMins()
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ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
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ent:SetAngles( ang )
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ent:SetNoDraw( false )
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end
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function TOOL:Think()
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local mdl = self:GetClientInfo( "model" )
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if ( !IsValidButtonModel( mdl ) ) then self:ReleaseGhostEntity() return end
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if ( !IsValid( self.GhostEntity ) || self.GhostEntity:GetModel() != mdl:lower() ) then
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self:MakeGhostEntity( mdl, vector_origin, angle_zero )
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end
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self:UpdateGhostButton( self.GhostEntity, self:GetOwner() )
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end
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local ConVarsDefault = TOOL:BuildConVarList()
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function TOOL.BuildCPanel( CPanel )
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CPanel:Help( "#tool.button.desc" )
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CPanel:ToolPresets( "button", ConVarsDefault )
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CPanel:KeyBinder( "#tool.button.key", "button_keygroup" )
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CPanel:TextEntry( "#tool.button.text", "button_description" )
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CPanel:CheckBox( "#tool.button.toggle", "button_toggle" )
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CPanel:ControlHelp( "#tool.button.toggle.help" )
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CPanel:PropSelect( "#tool.button.model", "button_model", list.Get( "ButtonModels" ), 0 )
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end
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list.Set( "ButtonModels", "models/maxofs2d/button_01.mdl", {} )
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list.Set( "ButtonModels", "models/maxofs2d/button_02.mdl", {} )
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list.Set( "ButtonModels", "models/maxofs2d/button_03.mdl", {} )
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list.Set( "ButtonModels", "models/maxofs2d/button_04.mdl", {} )
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list.Set( "ButtonModels", "models/maxofs2d/button_05.mdl", {} )
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list.Set( "ButtonModels", "models/maxofs2d/button_06.mdl", {} )
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list.Set( "ButtonModels", "models/maxofs2d/button_slider.mdl", {} )
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--list.Set( "ButtonModels", "models/dav0r/buttons/button.mdl", {} )
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--list.Set( "ButtonModels", "models/dav0r/buttons/switch.mdl", {} )
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