133 lines
3.9 KiB
Lua
133 lines
3.9 KiB
Lua
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TOOL.Category = "Constraints"
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TOOL.Name = "#tool.elastic.name"
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TOOL.ClientConVar[ "constant" ] = "500"
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TOOL.ClientConVar[ "damping" ] = "3"
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TOOL.ClientConVar[ "rdamping" ] = "0.01"
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TOOL.ClientConVar[ "material" ] = "cable/cable"
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TOOL.ClientConVar[ "width" ] = "2"
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TOOL.ClientConVar[ "stretch_only" ] = "1"
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TOOL.ClientConVar[ "color_r" ] = "255"
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TOOL.ClientConVar[ "color_g" ] = "255"
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TOOL.ClientConVar[ "color_b" ] = "255"
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TOOL.Information = {
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{ name = "left", stage = 0 },
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{ name = "left_1", stage = 1 },
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{ name = "reload" }
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}
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function TOOL:LeftClick( trace )
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if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end
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-- If there's no physics object then we can't constraint it!
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if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
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local iNum = self:NumObjects()
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local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
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self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
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if ( iNum > 0 ) then
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if ( CLIENT ) then
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self:ClearObjects()
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return true
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end
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local ply = self:GetOwner()
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if ( !ply:CheckLimit( "ropeconstraints" ) ) then
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self:ClearObjects()
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return false
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end
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-- Get client's CVars
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local width = self:GetClientNumber( "width" )
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local material = self:GetClientInfo( "material" )
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local damping = self:GetClientNumber( "damping" )
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local rdamping = self:GetClientNumber( "rdamping" )
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local constant = self:GetClientNumber( "constant" )
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local stretchonly = self:GetClientNumber( "stretch_only" )
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local colorR = self:GetClientNumber( "color_r" )
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local colorG = self:GetClientNumber( "color_g" )
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local colorB = self:GetClientNumber( "color_b" )
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-- Get information we're about to use
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local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 )
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local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 )
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local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 )
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-- Create the constraint
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local constr, rope = constraint.Elastic( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, constant, damping, rdamping, material, width, stretchonly, Color( colorR, colorG, colorB ) )
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-- Create an undo if the constraint was created
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if ( IsValid( constr ) ) then
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undo.Create( "Elastic" )
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undo.AddEntity( constr )
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if ( IsValid( rope ) ) then undo.AddEntity( rope ) end
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undo.SetPlayer( ply )
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undo.SetCustomUndoText( "Undone #tool.elastic.name" )
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undo.Finish( "#tool.elastic.name" )
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ply:AddCount( "ropeconstraints", constr )
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ply:AddCleanup( "ropeconstraints", constr )
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if ( IsValid( rope ) ) then ply:AddCleanup( "ropeconstraints", rope ) end
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end
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-- Clear the objects so we're ready to go again
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self:ClearObjects()
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else
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self:SetStage( iNum + 1 )
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end
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return true
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end
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function TOOL:Reload( trace )
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if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
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if ( CLIENT ) then return true end
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return constraint.RemoveConstraints( trace.Entity, "Elastic" )
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end
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function TOOL:Holster()
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self:ClearObjects()
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end
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local ConVarsDefault = TOOL:BuildConVarList()
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function TOOL.BuildCPanel( CPanel )
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CPanel:Help( "#tool.elastic.help" )
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CPanel:ToolPresets( "elastic", ConVarsDefault )
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CPanel:NumSlider( "#tool.elastic.constant", "elastic_constant", 0, 4000 )
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CPanel:ControlHelp( "#tool.elastic.constant.help" )
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CPanel:NumSlider( "#tool.elastic.damping", "elastic_damping", 0, 50 )
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CPanel:ControlHelp( "#tool.elastic.damping.help" )
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CPanel:NumSlider( "#tool.elastic.rdamping", "elastic_rdamping", 0, 1 )
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CPanel:ControlHelp( "#tool.elastic.rdamping.help" )
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CPanel:CheckBox( "#tool.elastic.stretchonly", "elastic_stretch_only" )
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CPanel:ControlHelp( "#tool.elastic.stretchonly.help" )
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CPanel:NumSlider( "#tool.elastic.width", "elastic_width", 0, 20 )
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CPanel:RopeSelect( "elastic_material" )
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CPanel:ColorPicker( "#tool.elastic.color", "elastic_color_r", "elastic_color_g", "elastic_color_b" )
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end
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