Files
mmkrp_2026/gamemodes/sandbox/entities/weapons/gmod_tool/stools/nocollide.lua
2026-03-15 14:54:49 +03:00

110 lines
2.2 KiB
Lua

TOOL.Category = "Construction"
TOOL.Name = "#tool.nocollide.name"
TOOL.Information = {
{ name = "left", stage = 0 },
{ name = "left_1", stage = 1 },
{ name = "right" },
{ name = "reload" }
}
cleanup.Register( "nocollide" )
function TOOL:LeftClick( trace )
if ( !IsValid( trace.Entity ) ) then return end
if ( trace.Entity:IsPlayer() ) then return end
-- If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
local iNum = self:NumObjects()
local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
if ( CLIENT ) then
if ( iNum > 0 ) then self:ClearObjects() end
return true
end
if ( iNum > 0 ) then
local ply = self:GetOwner()
if ( !ply:CheckLimit( "constraints" ) ) then
self:ClearObjects()
return false
end
local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 )
local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 )
local constr = constraint.NoCollide( Ent1, Ent2, Bone1, Bone2, true )
if ( IsValid( constr ) ) then
undo.Create( "NoCollide" )
undo.AddEntity( constr )
undo.SetPlayer( ply )
undo.SetCustomUndoText( "Undone #tool.nocollide.name" )
undo.Finish( "#tool.nocollide.name" )
ply:AddCount( "constraints", constr )
ply:AddCleanup( "nocollide", constr )
end
self:ClearObjects()
else
self:SetStage( iNum + 1 )
end
return true
end
function TOOL:RightClick( trace )
if ( !IsValid( trace.Entity ) ) then return end
if ( trace.Entity:IsPlayer() ) then return end
if ( CLIENT ) then return true end
if ( trace.Entity:GetCollisionGroup() == COLLISION_GROUP_WORLD ) then
trace.Entity:SetCollisionGroup( COLLISION_GROUP_NONE )
else
trace.Entity:SetCollisionGroup( COLLISION_GROUP_WORLD )
end
return true
end
function TOOL:Reload( trace )
if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end
return constraint.RemoveConstraints( trace.Entity, "NoCollide" )
end
function TOOL:Holster()
self:ClearObjects()
end
function TOOL.BuildCPanel( CPanel )
CPanel:Help( "#tool.nocollide.desc" )
end