Files
2026-03-15 14:54:49 +03:00

224 lines
4.3 KiB
Lua

module( "team", package.seeall )
local TeamInfo = {}
local DefaultColor = Color( 255, 255, 100, 255 )
TeamInfo[TEAM_CONNECTING] = { Name = "Joining/Connecting", Color = DefaultColor, Score = 0, Joinable = false }
TeamInfo[TEAM_UNASSIGNED] = { Name = "Unassigned", Color = DefaultColor, Score = 0, Joinable = false }
TeamInfo[TEAM_SPECTATOR] = { Name = "Spectator", Color = DefaultColor, Score = 0, Joinable = true }
--[[------------------------------------------------------------
Call this to set up your team. It should be called in
a shared file. This system assumes that your teams are
static. If you want to have dynamic teams you need to
code this yourself.
id should be a number. It's best to do something like
TEAM_TERRORISTS = 2
at the top of your code somewhere so you can reference
teams via a variable rather than a number.
--------------------------------------------------------------]]
function SetUp( id, name, color, joinable )
if ( joinable == nil ) then joinable = true end
TeamInfo[id] = { Name = name, Color = color, Score = 0, Joinable = joinable }
end
function GetAllTeams()
return TeamInfo -- copyof?
end
function Valid( id )
if ( !TeamInfo[id] ) then return false end
return true
end
function Joinable( id )
if ( !TeamInfo[id] ) then return false end
return TeamInfo[id].Joinable
end
function GetSpawnPoint( id )
if ( !TeamInfo[id] ) then return end
return TeamInfo[id].SpawnPointTable
end
function GetSpawnPoints( id )
if ( IsTableOfEntitiesValid( TeamInfo[id].SpawnPoints ) ) then return TeamInfo[id].SpawnPoints end
local SpawnPointTable = team.GetSpawnPoint( id )
if ( !SpawnPointTable ) then return end
TeamInfo[id].SpawnPoints = {}
for k, entname in pairs( SpawnPointTable ) do
TeamInfo[id].SpawnPoints = table.Add( TeamInfo[id].SpawnPoints, ents.FindByClass( entname ) )
end
return TeamInfo[id].SpawnPoints
end
function SetSpawnPoint( id, ent_name )
if ( !TeamInfo[id] ) then return end
if ( !istable( ent_name ) ) then ent_name = { ent_name } end
TeamInfo[id].SpawnPointTable = ent_name
end
function SetClass( id, classtable )
if ( !TeamInfo[id] ) then return end
if ( !istable( classtable ) ) then classtable = { classtable } end
TeamInfo[id].SelectableClasses = classtable
end
function GetClass( id )
if ( !TeamInfo[id] ) then return end
return TeamInfo[id].SelectableClasses
end
function TotalDeaths( index )
local score = 0
for _, ply in ipairs(player.GetAll()) do
if ( ply:Team() == index ) then
score = score + ply:Deaths()
end
end
return score
end
function TotalFrags( index )
local score = 0
for _, ply in ipairs(player.GetAll()) do
if ( ply:Team() == index ) then
score = score + ply:Frags()
end
end
return score
end
function NumPlayers( index )
local players = 0
for _, ply in ipairs(player.GetAll()) do
if ( ply:Team() == index ) then
players = players + 1
end
end
return players
end
function GetPlayers( index )
local TeamPlayers = {}
for _, ply in ipairs(player.GetAll()) do
if ( ply:Team() == index ) then
table.insert(TeamPlayers, ply)
end
end
return TeamPlayers
end
function GetScore( index )
return GetGlobalInt( "Team." .. tostring( index ) .. ".Score", 0 )
end
function GetName( index )
if ( !TeamInfo[index] ) then return "" end
return TeamInfo[index].Name
end
function SetColor( index, color )
if ( !TeamInfo[ index ] ) then return false end
TeamInfo[ index ].Color = color
return color
end
function GetColor( index )
local color = TeamInfo[index] && TeamInfo[index].Color || DefaultColor
return Color( color.r, color.g, color.b, color.a )
end
function SetScore( index, score )
return SetGlobalInt( "Team." .. tostring( index ) .. ".Score", score )
end
function AddScore(index, score)
SetScore( index, GetScore( index ) + score )
end
function BestAutoJoinTeam()
local SmallestTeam = TEAM_UNASSIGNED
local SmallestPlayers = 1000
for id, tm in pairs( team.GetAllTeams() ) do
if ( id != TEAM_SPECTATOR && id != TEAM_UNASSIGNED && id != TEAM_CONNECTING && tm.Joinable ) then
local PlayerCount = team.NumPlayers( id )
if ( PlayerCount < SmallestPlayers || (PlayerCount == SmallestPlayers && id < SmallestTeam ) ) then
SmallestPlayers = PlayerCount
SmallestTeam = id
end
end
end
return SmallestTeam
end