Files
mmkrp_2026/lua/vgui/dproperties.lua
2026-03-15 14:54:49 +03:00

267 lines
5.8 KiB
Lua

--
-- The row - contained in a category.
--
local tblRow = vgui.RegisterTable( {
Init = function( self )
self:Dock( TOP )
self.Label = self:Add( "DLabel" )
self.Label:Dock( LEFT )
self.Label:DockMargin( 4, 2, 2, 2 )
self.Container = self:Add( "Panel" )
self.Container:Dock( FILL )
end,
PerformLayout = function( self )
self:SetTall( 20 )
self.Label:SetWide( self:GetWide() * 0.45 )
end,
Setup = function( self, rowType, vars )
self.Container:Clear()
local Name = "DProperty_" .. rowType
-- Nice shortcuts for Entity:NetworkVar()
if ( !vgui.GetControlTable( Name ) ) then
if ( rowType == "Bool" ) then rowType = "Boolean" end
if ( rowType == "Vector" ) then rowType = "Generic" end
if ( rowType == "Angle" ) then rowType = "Generic" end
if ( rowType == "String" ) then rowType = "Generic" end
Name = "DProperty_" .. rowType
end
if ( vgui.GetControlTable( Name ) ) then
self.Inner = self.Container:Add( Name )
else
print( "DProperties: Failed to create panel (" .. Name .. ")" )
end
if ( !IsValid( self.Inner ) ) then self.Inner = self.Container:Add( "DProperty_Generic" ) end
self.Inner:SetRow( self )
self.Inner:Dock( FILL )
self.Inner:Setup( vars )
-- First copy the value if it was somehow set before Setup() was
self.Inner:SetEnabled( self:IsEnabled() )
-- Then override our methods so they affect Inner element instead
self.IsEnabled = function( slf )
return slf.Inner:IsEnabled()
end
self.SetEnabled = function( slf, b )
slf.Inner:SetEnabled( b )
end
-- If the field is read only, disable it
if ( vars && vars.readonly ) then
self:SetEnabled( false )
end
end,
SetValue = function( self, val )
--
-- Don't update the value if our cache'd value is the same.
--
if ( self.CacheValue && self.CacheValue == val ) then return end
self.CacheValue = val
if ( IsValid( self.Inner ) ) then
self.Inner:SetValue( val )
end
end,
Paint = function( self, w, h )
if ( !IsValid( self.Inner ) ) then return end
local Skin = self:GetSkin()
local editing = self.Inner:IsEditing()
local disabled = !self.Inner:IsEnabled() || !self:IsEnabled()
if ( disabled ) then
local skinColor = Skin.Colours.Properties.Column_Disabled
surface.SetDrawColor( skinColor.r, skinColor.g, skinColor.b, skinColor.a )
surface.DrawRect( w * 0.45, 0, w, h )
elseif ( editing ) then
local skinColor = Skin.Colours.Properties.Column_Disabled
surface.SetDrawColor( skinColor.r, skinColor.g, skinColor.b, skinColor.a )
surface.DrawRect( 0, 0, w * 0.45, h )
end
surface.SetDrawColor( Skin.Colours.Properties.Border )
surface.DrawRect( w - 1, 0, 1, h )
surface.DrawRect( w * 0.45, 0, 1, h )
surface.DrawRect( 0, h - 1, w, 1 )
if ( disabled ) then
self.Label:SetTextColor( Skin.Colours.Properties.Label_Disabled )
elseif ( editing ) then
self.Label:SetTextColor( Skin.Colours.Properties.Label_Selected )
else
self.Label:SetTextColor( Skin.Colours.Properties.Label_Normal )
end
end
}, "Panel" )
--
-- The category - contained in a dproperties
--
local tblCategory = vgui.RegisterTable( {
Init = function( self )
self:Dock( TOP )
self.Rows = {}
self.Header = self:Add( "Panel" )
self.Label = self.Header:Add( "DLabel" )
self.Label:Dock( FILL )
self.Label:SetContentAlignment( 4 )
self.Expand = self.Header:Add( "DExpandButton" )
self.Expand:Dock( LEFT )
self.Expand:SetSize( 16, 16 )
self.Expand:DockMargin( 0, 4, 0, 4 )
self.Expand:SetExpanded( true )
self.Expand.DoClick = function()
self.Container:SetVisible( !self.Container:IsVisible() )
self.Expand:SetExpanded( self.Container:IsVisible() )
self:InvalidateLayout()
end
self.Header:Dock( TOP )
self.Container = self:Add( "Panel" )
self.Container:Dock( TOP )
self.Container:DockMargin( 16, 0, 0, 0 )
self.Container.Paint = function( pnl, w, h )
surface.SetDrawColor( 255, 255, 255 )
surface.DrawRect( 0, 0, w, h )
end
end,
PerformLayout = function( self )
self.Container:SizeToChildren( false, true )
self:SizeToChildren( false, true )
local Skin = self:GetSkin()
self.Label:SetTextColor( Skin.Colours.Properties.Title )
self.Label:DockMargin( 4, 0, 0, 0 )
end,
GetRow = function( self, name, bCreate )
if ( IsValid( self.Rows[ name ] ) ) then return self.Rows[ name ] end
if ( !bCreate ) then return end
local row = self.Container:Add( tblRow )
row.Label:SetText( name )
self.Rows[ name ] = row
return row
end,
Paint = function( self, w, h )
local skinColor = self:GetSkin().Colours.Properties.Border
surface.SetDrawColor( skinColor.r, skinColor.g, skinColor.b, skinColor.a )
surface.DrawRect( 0, 0, w, h )
end
}, "Panel" )
--[[---------------------------------------------------------
DProperties
-----------------------------------------------------------]]
local PANEL = {}
function PANEL:Init()
self.Categories = {}
end
--
-- Size to children vertically
--
function PANEL:PerformLayout()
self:SizeToChildren( false, true )
end
function PANEL:Clear()
self:GetCanvas():Clear()
end
function PANEL:GetCanvas()
if ( !IsValid( self.Canvas ) ) then
self.Canvas = self:Add( "DScrollPanel" )
self.Canvas:Dock( FILL )
end
return self.Canvas
end
--
-- Get or create a category
--
function PANEL:GetCategory( name, bCreate )
local cat = self.Categories[ name ]
if ( IsValid( cat ) ) then return cat end
if ( !bCreate ) then return end
cat = self:GetCanvas():Add( tblCategory )
cat.Label:SetText( name )
self.Categories[ name ] = cat
return cat
end
--
-- Creates a row under the specified category.
-- You should then call :Setup on the row.
--
function PANEL:CreateRow( category, name )
local cat = self:GetCategory( category, true )
return cat:GetRow( name, true )
end
derma.DefineControl( "DProperties", "", PANEL, "Panel" )