Files
mmkrp_2026/lua/vgui/dsprite.lua
2026-03-15 14:54:49 +03:00

56 lines
1.2 KiB
Lua

local PANEL = {}
AccessorFunc( PANEL, "m_Material", "Material" )
AccessorFunc( PANEL, "m_Color", "Color" )
AccessorFunc( PANEL, "m_Rotation", "Rotation" )
AccessorFunc( PANEL, "m_Handle", "Handle" )
function PANEL:Init()
self:SetColor( color_white )
self:SetRotation( 0 )
self:SetHandle( Vector( 0.5, 0.5, 0 ) )
self:SetMouseInputEnabled( false )
self:SetKeyboardInputEnabled( false )
self:NoClipping( true )
end
function PANEL:Paint()
local Mat = self.m_Material
if ( !Mat ) then return true end
surface.SetMaterial( Mat )
surface.SetDrawColor( self.m_Color.r, self.m_Color.g, self.m_Color.b, self.m_Color.a )
local w, h = self:GetSize()
local x, y = 0, 0
surface.DrawTexturedRectRotated( x, y, w, h, self.m_Rotation )
return true
end
function PANEL:GenerateExample( ClassName, PropertySheet, Width, Height )
local ctrl = vgui.Create( ClassName )
ctrl:SetMaterial( Material( "brick/brick_model" ) )
ctrl:SetSize( 200, 200 )
PropertySheet:AddSheet( ClassName, ctrl, nil, true, true )
end
derma.DefineControl( "DSprite", "A sprite", PANEL, "DPanel" )
-- Convenience function
function CreateSprite( mat )
local sprite = vgui.Create( "DSprite" )
sprite:SetMaterial( mat )
return sprite
end