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mmkrp_2026/gamemodes/sandbox/entities/effects/phys_freeze.lua
2026-03-15 14:54:49 +03:00

32 lines
734 B
Lua

local effects_freeze = CreateClientConVar( "effects_freeze", "1", true, false, "Whether to display Physics Gun freeze effects?" )
function EFFECT:Init( data )
if ( effects_freeze:GetBool() == false ) then return end
self.Target = data:GetEntity()
self.StartTime = CurTime()
self.Length = 0.3
end
function EFFECT:Think()
if ( effects_freeze:GetBool() == false ) then return false end
return self.StartTime + self.Length > CurTime()
end
function EFFECT:Render()
if ( !IsValid( self.Target ) ) then return end
local delta = ( ( CurTime() - self.StartTime ) / self.Length ) ^ 0.5
local idelta = 1 - delta
local size = 1
halo.Add( { self.Target }, Color( 0, 255, 0, 255 * idelta ), size, size, 1, true, false )
end